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Get rid of wallMap on rendered replays #199

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chrahunt opened this issue Jul 15, 2017 · 0 comments
Open

Get rid of wallMap on rendered replays #199

chrahunt opened this issue Jul 15, 2017 · 0 comments

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@chrahunt
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We can reconstruct the wallMap from the map itself, it's not necessary to keep it on the replay. This should take a single-frame replay from 27kb to 5kb (so test fixtures require less space).

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