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When discussing some details on how to detect whether FlasHLS is enabled for a given source, @mikeevstropov discovered that calling player.play(); player.pause() doesn't work correctly.
I tried checking on http://cdn.clappr.io and the playback seemingly tries to pause before loading the source, instead of delaying it. I ran the following code:
When discussing some details on how to detect whether FlasHLS is enabled for a given source, @mikeevstropov discovered that calling
player.play(); player.pause()
doesn't work correctly.I tried checking on http://cdn.clappr.io and the playback seemingly tries to pause before loading the source, instead of delaying it. I ran the following code:
And instead of interacting, I ran the following on the console:
Note that the expected behavior is that the playback would be in the PAUSED or PAUSED_BUFFERING state.
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