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During using cosmograph, I think it would be great if user could choose shape of node based on meta data as that will enrich the visualization by showing how different groups connects and interacts with each other.
I really like this package and I want to make contribution too. But I haven't done too much on GPU-based programming. Could anyone give me some advices that I could learn more and then make cosmograph better in the long run?
Thanks :)
The text was updated successfully, but these errors were encountered:
@oceanumeric Thanks for the feature suggestion! We also have it in our list of functions to implement.
It's great to hear that you're interested in contributing to the Cosmos package and learning more about GPU-based programming. To get started, feel free to:
Read the library code, perhaps with some AI assistance.
Try to modify the code and see what happens.
We've tried to make the code as readable as possible, but it might still be challenging to keep it readable, especially with shader code 😿
The engine of Cosmos itself is based on the Regl.js library, and the documentation might also provide a GPU-based programming jist.
[Feature]:
During using cosmograph, I think it would be great if user could choose shape of node based on meta data as that will enrich the visualization by showing how different groups connects and interacts with each other.
I really like this package and I want to make contribution too. But I haven't done too much on GPU-based programming. Could anyone give me some advices that I could learn more and then make cosmograph better in the long run?
Thanks :)
The text was updated successfully, but these errors were encountered: