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client.h
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client.h
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/*
* client.h
*
* Copyright (c) 2003 Marius Aamodt Eriksen <[email protected]>
* All rights reserved.
*
* $Id: client.h,v 1.7 2003/04/15 05:44:53 marius Exp $
*/
#ifndef TRICKLE_CLIENT_H
#define TRICKLE_CLIENT_H
#define CLIENT_CONFIGURED 0x01
#define CLIENT_ONQUEUE 0x02
#define CLIENT_SPECTATOR 0x04
struct client {
SPLAY_ENTRY(client) next;
int s;
struct event ev;
int flags;
pid_t pid;
char argv0[256];
uid_t uid;
char uname[256];
gid_t gid;
char gname[256];
struct timeval starttv;
uint lim[2];
uint pri;
struct bwstat *stat;
uint lsmooth;
double tsmooth;
struct timeval delaytv;
struct event delayev;
int delaylen;
short delaywhich;
TAILQ_ENTRY(client) nextq;
TAILQ_ENTRY(client) nextp;
};
void client_init(uint);
int client_register(struct client *);
int client_configure(struct client *);
void client_unregister(struct client *);
void client_delay(struct client *, short, size_t, uint);
void client_getdelay(struct client *, short, size_t, uint);
void client_update(struct client *, short, size_t);
int client_sendmsg(struct client *, struct msg *);
int client_recvmsg(struct client *, struct msg *);
void client_printrates(void);
void client_getinfo(struct client *, uint, uint);
void client_force(void);
#endif /* TRICKLE_CLIENT_H */