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Station Names #1
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This is a limitation in the current system that Blueprint Updater uses. Namely, the behind-the-scenes process is:
Since the blueprint is already fully created when the interface is shown, there is no means to properly configure it. A similar issue affects tiles in blueprints, though I can't recall how exactly that behaves at the moment. I've posted a request for better support for this on the Factorio forums |
I believe this issue applies to anything that must be enabled by checkbox in the bluprint. i.e.- Station Names, Modules, Tiles, Trains, and any others I'm forgetting. This flaw makes the updater largely unusable, since you must remember you can only use it on bluprints with nothing checked, and you may not always be aware what's stored in there. Is there a way to pass checkbox settings (like 'include station names') to the behind-the-scenes blueprint creator? Even if there is no way to read them from the old blueprint, they could be turned on/off in mod settings. |
Modules are copied, as are tiles. Not sure about trains and train station names though. |
SWEET JESUS! Our prayers have been heard by the factorio devs!
I'm hoping this mod gets updated when v.18 goes stable. Also forum post. |
- Fixes issue dewiniaid#1. - Updated function that clones a blueprint to explicitly request inclusion of entities, modules, station names, trains, and train fuel when creating a new blueprint. New functionality requires API changes introduced in Factorio 0.18.18. - Updated mod info file and changelog.
When upgrading a blueprint using the upgrade planner, there is no option to keep station names.
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