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no support for rigging #481
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if you want wings to stay purely modeller, I'd like to know which program is a good companion to do just rigging |
Hi @curiousjunior, I can't affirm that, but I believe Wings3D is going 'to stay purely a modeller'. |
that plugin is not even downloadable, so it needs to be started from scratch |
@dgud Can you provide what a general design for this could look like? I help coordinate Godot Engine's 3d import / export and animation teams, so I know one particular way of doing this. |
Before rigging we need to have bones, if we have bones I want IK, but my math is not great enough for that :-/ |
I'm a bit busy today, so let me know how to write it up. This is the IK solver I'm using https://www.youtube.com/watch?v=y_o34kOx_FA&feature=youtu.be. |
@dgud I have already that manipulator (gizmo) working as a plugin (still to finish some commands), but maybe you would consider to evaluate it an see if we could adapt it to work in the main code. http://www.wings3d.com/forum/showthread.php?tid=3073&pid=16656#pid16656 |
wings is a good replacement for blender, but without rigging it's impossible to at least set up a skeleton just to animate characters procedurally inside game engine
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