-
Notifications
You must be signed in to change notification settings - Fork 0
/
game.py
200 lines (156 loc) · 5.74 KB
/
game.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
import pygame
from pygame.locals import *
import time
import random
SIZE = 40
BACKGROUND_COLOR = (110, 110, 5)
class Apple:
def __init__(self, parent_screen):
self.parent_screen = parent_screen
self.image = pygame.image.load("resources/apple.jpeg").convert()
self.x = 100
self.y = 100
#method to draw the apple on the surface window
def draw(self):
self.parent_screen.blit(self.image, (self.x, self.y))
pygame.display.flip()
def move(self):
self.x = random.randint(1,24)*SIZE
self.y = random.randint(1,19)*SIZE
class Snake:
def __init__(self, parent_screen):
self.parent_screen = parent_screen
self.image = pygame.image.load("resources/block.jpeg").convert()
self.direction = 'down'
self.length = 1
self.x = [40]
self.y = [40]
def move_left(self):
self.direction = 'left'
def move_right(self):
self.direction = 'right'
def move_up(self):
self.direction = 'up'
def move_down(self):
self.direction = 'down'
def walk(self):
# update body
for i in range(self.length-1,0,-1):
self.x[i] = self.x[i-1]
self.y[i] = self.y[i-1]
# update head
if self.direction == 'left':
self.x[0] -= SIZE
if self.direction == 'right':
self.x[0] += SIZE
if self.direction == 'up':
self.y[0] -= SIZE
if self.direction == 'down':
self.y[0] += SIZE
self.draw()
def draw(self):
for i in range(self.length):
self.parent_screen.blit(self.image, (self.x[i], self.y[i]))
pygame.display.flip()
def increase_length(self):
self.length += 1
self.x.append(-1)
self.y.append(-1)
class Game:
def __init__(self):
pygame.init()
pygame.display.set_caption("Snake Game")
pygame.mixer.init()
self.play_background_music()
self.surface = pygame.display.set_mode((1000, 800))
self.snake = Snake(self.surface)
self.snake.draw()
self.apple = Apple(self.surface)
self.apple.draw()
def play_background_music(self):
pygame.mixer.music.load('resources/bg_music.mp3')
pygame.mixer.music.play(-1, 0)
def play_sound(self, sound_name):
if sound_name == "crash":
sound = pygame.mixer.Sound("resources/crash.mp3")
elif sound_name == 'ding':
sound = pygame.mixer.Sound("resources/Ding.mp3")
pygame.mixer.Sound.play(sound)
def reset(self):
self.snake = Snake(self.surface)
self.apple = Apple(self.surface)
def is_collision(self, x1, y1, x2, y2):
if x1 >= x2 and x1 < x2 + SIZE:
if y1 >= y2 and y1 < y2 + SIZE:
return True
return False
def render_background(self):
bg = pygame.image.load("resources/bg_image.jpeg")
self.surface.blit(bg, (0,0))
def play(self):
self.render_background()
self.snake.walk()
self.apple.draw()
self.display_score()
pygame.display.flip()
# snake eating apple scenario
if self.is_collision(self.snake.x[0], self.snake.y[0], self.apple.x, self.apple.y):
self.play_sound("ding")
self.snake.increase_length()
self.apple.move()
# snake colliding with itself
for i in range(3, self.snake.length):
if self.is_collision(self.snake.x[0], self.snake.y[0], self.snake.x[i], self.snake.y[i]):
self.play_sound('crash')
raise "Collision Occurred"
# snake colliding with the boundries of the window
if not (0 <= self.snake.x[0] <= 1000 and 0 <= self.snake.y[0] <= 800):
self.play_sound('crash')
raise "Hit the boundary error"
#Method to display score as the user is playing the game
def display_score(self):
font = pygame.font.SysFont('arial black',30)
score = font.render(f"Score: {self.snake.length}",True,(200,200,200))
self.surface.blit(score,(850,10))
def show_game_over(self):
self.render_background()
font = pygame.font.SysFont('arial black', 30)
line1 = font.render(f"Game is over! Your score is \n {self.snake.length}", True, (255, 255, 255))
self.surface.blit(line1, (200, 300))
line2 = font.render("To play again press Enter. \n To exit press Escape!", True, (255, 255, 255))
self.surface.blit(line2, (200, 350))
pygame.mixer.music.pause()
pygame.display.flip()
def run(self):
running = True
pause = False
while running:
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
running = False
if event.key == K_RETURN:
pygame.mixer.music.unpause()
pause = False
if not pause:
if event.key == K_LEFT:
self.snake.move_left()
if event.key == K_RIGHT:
self.snake.move_right()
if event.key == K_UP:
self.snake.move_up()
if event.key == K_DOWN:
self.snake.move_down()
elif event.type == QUIT:
running = False
try:
if not pause:
self.play()
except Exception as e:
self.show_game_over()
pause = True
self.reset()
time.sleep(.25)
if __name__ == '__main__':
game = Game()
game.run()