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[macOS] If one instance of the game occludes another, the FPS capping workaround fails #117

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kevinlul opened this issue Feb 22, 2020 · 2 comments

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@kevinlul kevinlul added the bug label Feb 22, 2020
@kevinlul kevinlul self-assigned this Feb 23, 2020
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@kevinlul kevinlul added the macOS label Feb 25, 2020
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This only happens when they exactly overlap like with the new window option. I don't think this is really resolvable with a small patch.

@kevinlul kevinlul removed their assignment Apr 24, 2020
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