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testEmpire2.e,p.rac
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testEmpire2.e,p.rac
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FrEee.Game.Objects.Civilization.Race, FrEee.Core:
p7:
Aptitudes:
FrEee.Utility.SafeDictionary`2[[System.String, System.Private.CoreLib],[System.Int32, System.Private.CoreLib]], FrEee.Core:
d15:
:"Physical Strength";
:100;
:"Intelligence";
:100;
:"Cunning";
:100;
:"Environmental Resistance";
:100;
:"Reproduction";
:100;
:"Happiness";
:100;
:"Aggressiveness";
:100;
:"Defensiveness";
:100;
:"Political Savvy";
:100;
:"Mining Aptitude";
:100;
:"Farming Aptitude";
:100;
:"Refining Aptitude";
:100;
:"Construction Aptitude";
:100;
:"Repair Aptitude";
:100;
:"Maintenance Aptitude";
:100;
;
happinessModel:
:p1:
ID:
:"HappinessModel Peaceful";
;
Name:
:"qweqwe";
NativeAtmosphere:
:"Oxygen";
NativeSurface:
:"Ice";
PopulationIconName:
:"Fractalian";
TraitNames:
System.Collections.Generic.List`1[[System.String, System.Private.CoreLib]], System.Private.CoreLib:
c0:
;
;