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Heroic abilities #313

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ekolis opened this issue May 3, 2024 · 0 comments
Open

Heroic abilities #313

ekolis opened this issue May 3, 2024 · 0 comments
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enhancement New feature or request
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@ekolis
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ekolis commented May 3, 2024

What do you want to see?
Heroic Abilities would be a new type of ability that can provide a passive effect or activate on a cooldown, but are stronger than regular abilities and can only be possessed once per vehicle (no duplicates, no matter how many times it's granted). For instance, evasive maneuvers that give a temporary evasion bonus in combat. They would have prerequisites that would apply to a vehicle, such as a combat speed of at least 4, or belonging to an empire with the Organic racial trait, or having at least 500 experience points.

How would it help players?
Add more tactical depth to combat, sort of like Dominions spells

Alternatives
Could be just regular abilities (or weapon capabilities, which really should be abilities anyway) that are have prerequisites for being active.

Screenshots and mockups
N/A

Things to consider
???

@ekolis ekolis added the enhancement New feature or request label May 3, 2024
@ekolis ekolis added this to the future milestone May 3, 2024
@github-project-automation github-project-automation bot moved this to To do in FrEee Mods May 3, 2024
@github-project-automation github-project-automation bot moved this to To do in FrEee Core May 3, 2024
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Labels
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