Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Developmental DLSS - Jitter options #145

Open
xHybred opened this issue Apr 27, 2024 · 0 comments
Open

Developmental DLSS - Jitter options #145

xHybred opened this issue Apr 27, 2024 · 0 comments

Comments

@xHybred
Copy link

xHybred commented Apr 27, 2024

So developmental version of DLSS included in Streamline has some extra options not exposed by DLSS Tweaks called "JITTER_DEBUG" and "JitterConfig"

I've been personally using these settings in certain genres of games because it gets rid of all blur & motion smearing since it basically disables the temporal component of DLSS/DLAA: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=fa57d330-a6e5-11ee-9ddd-3f41531135b6

But that's beside that point - what I wanted to ask was if including these options in DLSS Tweaks is possible? It would be much more convenient if I could change it via a config file instead of in game since it resets every game launch which is annoying.

Link: https://github.com/NVIDIAGameWorks/Streamline/blob/main/bin/x64/development/nvngx_dlss.dll

@xHybred xHybred changed the title Developmental DLSS Developmental DLSS - Add jitter options Apr 27, 2024
@xHybred xHybred changed the title Developmental DLSS - Add jitter options Developmental DLSS - Jitter options Apr 27, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant