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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="blockcoding minigames"
config/version="$Format:%(describe:tags)$"
run/main_scene="res://main-menu/main.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
Global="*res://main-menu/global.gd"
[display]
window/size/viewport_width=960
window/size/viewport_height=540
window/size/mode=2
window/stretch/mode="canvas_items"
[editor]
movie_writer/movie_file="/sysroot/home/manuq/Descargas/demo.avi"
[editor_plugins]
enabled=PackedStringArray("res://addons/block_code/plugin.cfg")
[global_group]
animations=""
lasers=""
Score=""
coins=""
obstacles=""
Overlay=""
Music=""
HUD=""
player=""
Ship=""
blue_door_animation=""
camera_zoom_animation=""
peew_ani=""
ship_hit_animation=""
tutorial_animations=""
Ball=""
[input]
player_1_select={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
player_1_a={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"