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RealTimeBattle.xpm
59 lines (59 loc) · 2.54 KB
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RealTimeBattle.xpm
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/* XPM */
static char *RealTimeBattle[] = {
/* width height num_colors chars_per_pixel */
" 45 49 3 1",
/* colors */
". c #000000",
"# c #00fa36",
" c None",
/* pixels */
".... ",
".... ",
".... ",
".... ",
" ",
" ",
" ",
" ",
" .... ",
" .... ",
" .... ",
" .... ",
" ",
" ",
" ",
" ",
" ",
" ",
" .... ",
" .... ",
" .... ",
" .... ",
" ",
" ########## ",
" ############## ",
" ####.########### ",
" #####..############# ",
" ####....############ ",
" ####.....############# ",
" #####......###.######### ",
" ######.....###..######## ",
" #######......##..#########",
" ########.....##..#########",
" ########......#.##########",
" #########.......##########",
" #########....#..##########",
" ######...#..##.###########",
" ######......##.###########",
" ##########.....###########",
" ##########################",
" ##########################",
" ######################## ",
" ######################## ",
" ###################### ",
" #################### ",
" #################### ",
" ################ ",
" ############## ",
" ########## "
};