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With 32 MultiHouseEnv running in parallel, it consumes ~200G CPU memory. Which part costs most of the memory? Any suggestions of how to reduce the memory consumption? Thanks.
The text was updated successfully, but these errors were encountered:
We have a coming version that puts a lot of the processing into C++ to save memory. However I remember that the current memory cost should be about 1G per house.
It may be related to the use of MultiHouseEnv -- it caches all the houses it has loaded so far. Using multiple instances of the single house Environment should save the memory.
In my current implementation, I naively keep an instance of MultiHouseEnv in each agent (process), which costs a lot of memory. Thanks for sharing the trick of using Environment.
With 32 MultiHouseEnv running in parallel, it consumes ~200G CPU memory. Which part costs most of the memory? Any suggestions of how to reduce the memory consumption? Thanks.
The text was updated successfully, but these errors were encountered: