-
Notifications
You must be signed in to change notification settings - Fork 0
/
sketch-03.js
108 lines (82 loc) · 2.27 KB
/
sketch-03.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
const canvasSketch = require('canvas-sketch');
const random = require('canvas-sketch-util/random')
const math = require('canvas-sketch-util/math')
const settings = {
dimensions: [ 1080, 1080 ],
animate: true
};
const sketch = ({ context, width, height }) => {
const agents = []
for (let i = 0; i < 40; i++) {
const x = random.range(0, width)
const y = random.range(0, height)
agents.push(new Agent(x,y))
}
return () => {
context.fillStyle = 'white';
context.fillRect(0, 0, width, height);
for (let i = 0; i < agents.length; i++){
const agent = agents[i]
for (let j = i+1; j < agents.length; j++){
const other = agents[j]
const dist = agent.pos.getDistance(other.pos)
if(dist < 200){
context.lineWidth = math.mapRange(dist, 0, 200, 12, 1)
context.beginPath()
context.moveTo(agent.pos.x, agent.pos.y)
context.lineTo(other.pos.x, other.pos.y)
context.stroke()
}
}
}
agents.forEach(agent => {
agent.update()
agent.draw(context)
agent.wrap(width, height)
// agent.bounce(width, height)
})
};
};
canvasSketch(sketch, settings);
class Vector {
constructor(x,y) {
this.x = x
this.y = y
}
getDistance(toVector) {
const dx = this.x - toVector.x
const dy = this.y - toVector.y
return Math.sqrt(dx*dx + dy*dy)
}
}
class Agent {
constructor(x,y) {
this.pos = new Vector(x,y)
this.vel = new Vector(random.range(-1, 1), random.range(-1, 1))
this.radius = random.range(4,12)
}
bounce(width, height) {
if(this.pos.x <= 0 || this.pos.x >= width) this.vel.x *= -1
if(this.pos.y <= 0 || this.pos.y >= height) this.vel.y *= -1
}
wrap(width, height) {
if(this.pos.x <= 0) this.pos.x = width
else if(this.pos.x >= width) this.pos.x = 0
if(this.pos.y <= 0) this.pos.y = height
else if(this.pos.y >= height) this.pos.y = 0
}
update() {
this.pos.x += this.vel.x
this.pos.y += this.vel.y
}
draw(context) {
context.save()
context.translate(this.pos.x, this.pos.y)
context.lineWidth = 4
context.beginPath()
context.arc(0, 0, this.radius, 0, Math.PI*2)
context.fill()
context.stroke()
context.restore()
}
}