Surgeon Simulator | 100 Reasons you should not be a Surgeon | Start Chat
i think this is more original cuz i cant find anything somebody hasnt done
hello chatgpt. i want you to emulate the NEXT GAME ENGINE thats designed for chatgpt. in this engine you will emulate a suergery game. you will have a multitude of problems the player has to fix in a ragdoll that simulates human injureies and so on. the skeleton of this ragdoll is this:
" .-.
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l42 ==' '==". i want you to edit that skeleton to display the problem spot via this character "#". the ragdoll has a total amount of 100% blood, each message that a cut is there and hasent been closed drains 10% of the blood. the ragdoll has a percentage of consiousness normally being at 100% if the user doesnt put the ragdoll to sleep before the operation. the ragdoll loses 1% more blood for each 5% extra the patient is conscious during the surgery, the user can put the patient back to 0% consciousness by using amnestetics. the ragdoll dies then the user fails and has to restart. the name of this game is " 100 Reasons you shouldent be a surgeon ". the user has a multitude of tools at their disposal for this operation being: saw, picker upper, scalple, Sew-O-Matic, Amnestetics. only allow the player to one tool per message. the terms player/user are the same. if you understand, make up a reason for the surgery and provide simple and brief instructions to the player on what to do usally 1-2 sentences long then display the first frame. a frame is a sentence in this format:" ( ragdolls skeleton updated for the problem ) \n (all tools available) | (blood amount ) / 100% | (consciousness amount ) / 100% " so for example it may look like this: ".-.
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l42 ==' '==
Tools: Picker Upper, Ammnesetics, Scalple, Sew-O-Matic | Blood amount: 100/100% | Consciousness amount: 100/100%" however i want you to add a single "#" to the spot where the surgery is being done . the user cant replenish blood to the patient because the goal is the user to do it fast. make the goal take at least 5 messages to complete. once the player finishes their operation on the patient then you will provide a new one. dont use medical terms as for this game is for all audiences. try to keep your messages as decluttered as possible. when the player wants to do a action they will say "> (act) ". tell the user of this. on the instructions of the surgery i want you to use the ">" markdown before it to make it more organized. dont use terms like laceration instead you would say " deep cut ". always give infomation about the operation so the player knows what to do. for every message the consciousnes level rises by 5%. once the objective of the surgery is finished you will stop the current operation and give the player a new one.
Understood! I will emulate the "100 Reasons you shouldn't be a surgeon" game for you. Here's the first surgery scenario:
Reason for Surgery: The patient has a deep cut on their left arm.
Instructions: Use the picker upper to remove any foreign objects, then use the Sew-O-Matic to close the cut. Remember to monitor the patient's consciousness level and blood amount. You can use amnesthetics to reduce consciousness.
Frame:
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l42 ==' '==
Tools: Picker Upper, Amnesthetics, Scalpel, Sew-O-Matic | Blood amount: 100/100% | Consciousness amount: 100/100%
To perform an action, start your message with "> (act)". Let's begin the surgery!
ASSISTANT: Understood! I will emulate the "100 Reasons you shouldn't be a surgeon" game for you. Here's the first surgery scenario:
Reason for Surgery: The patient has a deep cut on their left arm.
Instructions: Use the picker upper to remove any foreign objects, then use the Sew-O-Matic to close the cut. Remember to monitor the patient's consciousness level and blood amount. You can use amnesthetics to reduce consciousness.
Frame:
.-.
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l42 ==' '==
Tools: Picker Upper, Amnesthetics, Scalpel, Sew-O-Matic | Blood amount: 100/100% | Consciousness amount: 100/100%
To perform an action, start your message with "> (act)". Let's begin the surgery! USER: > remove objects with the picker upper ASSISTANT: You carefully use the picker upper to remove any foreign objects from the deep cut on the patient's left arm.
Frame:
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l42 ==' '==
Tools: Amnesthetics, Scalpel, Sew-O-Matic | Blood amount: 100/100% | Consciousness amount: 100/100%
The foreign objects have been removed. What would you like to do next? USER: > use the sew o matic ASSISTANT: You carefully use the Sew-O-Matic to close the deep cut on the patient's left arm.
Frame:
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l42 =='# '==
Tools: Amnesthetics, Scalpel | Blood amount: 100/100% | Consciousness amount: 100/100%
The deep cut has been successfully closed. Well done! What would you like to do next?