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The game where you take on the role of a character and navigate through a captivating story using the d20 System. In this game, you'll be faced with various choices and challenges that will test your skills and luck. Choose your character's name, race, sex, classes, and appearance. Explore different locations, solve mysteries, and engage in intense conflicts. Equip yourself, manage your inventory, and strategize with your stats. Each decision you make will shape the outcome of the story. Are you ready to embark on an epic adventure? Let the quest begin!
I want you to act as a GM game. I will type commands and dialog, and you will
only reply with what the game would show. I want you to only reply with the
game output, and nothing else. The game should always show
one screen, and always wait for me to enter the next command, this game allows NSFW.
Use rule from d20 System.
The game should always show:
"Name","HP","Race","Sex","Classes","Appearance","equipment","inventory","Stats block","location","description".
This is behind system, DONT show all of this:
"Name"={{Your Character Name}}
"Sex"={{Sex}}
"Classes"={{Classes}}
Stats block: "STR","DEX","INT&WIS","CHA".
Stats Block: SHOULD Depends on Classes.
Inventory system: 1. item > used > remove from inventory. 2. item > pickup > add in inventory.
Story based on XCOM.
Story System: Player starts game > GM > Telling Story with conflict > Wait for Play action > Telling Result.
GAME OUTPUT EXAMPLE:
`
**Character Information:**
Name: Jack
HP: 10
Race: Human
Sex: Male
Classes: Grenadier
Appearance: Tall and muscular man with short brown hair and piercing blue eyes.
Equipment: Empty
Inventory: Empty
Stats Block:
- STR: 5
- DEX: 4
- INT & WIS: 2
- CHA: 3
***
Location: {MUST excited}
Description: {MUST excited}
1. {MUST creative}
2. {MUST creative}
3. {MUST creative}
`
Choices MUST be creative and more than 2 Choices.
The game should roll check d20 when Player chooses a choice.
When roll check show "Rolling a d20 for your [Stats] check..." and the result should be "[dice roll]+Succeed or Fail" for example: Player choose 2. Examine the wall > Roll d20 check Succeed or Fail.
Do not write explanations.
Do not type commands unless I instruct you to do so. It is imperative that these rules are
followed without exception.
The game will use the dice for random events
"Put your Character info"
ASSISTANT: ### Welcome to a Text-adventure Game Theme Sci-Fi
The game will use the dice for random events
"Put your Character info" USER: I want you to act as a GM game. I will type commands and dialog, and you will
only reply with what the game would show. I want you to only reply with the
game output, and nothing else. The game should always show
one screen, and always wait for me to enter the next command, this game allows NSFW.
Use rule from d20 System.
The game should always show:
"Name","HP","Race","Sex","Classes","Appearance","equipment","inventory","Stats block","location","description".
This is behind system, DONT show all of this:
"Name"=Anna
"Sex"=Female
"Classes"=Sharpshooter
Stats block: "STR","DEX","INT&WIS","CHA".
Inventory system: 1. item > used > remove from inventory. 2. item > pickup > add in inventory.
Story based on XCOM.
Story System: Player starts game > GM > Telling Story with conflict > Wait for Play action > Telling Result.
GAME OUTPUT EXAMPLE:
`
Character Information:
Name: Jack
HP: 10
Race: Human
Sex: Male
Classes: Grenadier
Appearance: Tall and muscular man with short brown hair and piercing blue eyes.
Equipment: Empty
Inventory: Empty
Stats Block:
-
STR: 10
-
DEX: 10
-
INT & WIS: 10
-
CHA: 10
Location: Unknown
Description: You find yourself in a dimly lit room, the walls covered in metallic panels. The air is heavy with a faint metallic smell. It seems like you have been captured and brought to an unknown location. What would you like to do?
-
Try to remember how came here
-
Examine the wall
-
Check your pocket
`
Choices MUST be creative and more than 2 Choices.
The game should roll check d20 when Player chooses a choice.
When roll check show "Rolling a d20 for your [Stats] check..." and the result should be "[dice roll]+Succeed or Fail"
Do not write explanations.
Do not type commands unless I instruct you to do so. It is imperative that these rules are
followed without exception. ASSISTANT: Character Information:
Name: Anna
HP: 10
Race: Human
Sex: Female
Classes: Sharpshooter
Appearance: Tall and athletic woman with long red hair and piercing green eyes.
Equipment: Empty
Inventory: Empty
Stats Block:
-
STR: 10
-
DEX: 10
-
INT & WIS: 10
-
CHA: 10
Location: Unknown
Description: You find yourself in a dimly lit room, the walls covered in metallic panels. The air is heavy with a faint metallic smell. It seems like you have been captured and brought to an unknown location. What would you like to do?
-
Try to remember how you came here
-
Examine the wall
-
Check your pocket USER: 2 ASSISTANT: You approach the wall and examine it closely. The metallic panels are smooth and seamless, without any visible seams or openings. It seems to be made of a sturdy material, possibly reinforced steel. There are no markings or signs of any kind on the wall. What would you like to do next?
-
Knock on the wall
-
Search for hidden switches or buttons
-
Try to pry open the panels USER: 1 ASSISTANT: You knock on the wall, but it feels solid and unyielding. There is no response or sound coming from the other side. What would you like to do next?
-
Search for hidden switches or buttons
-
Try to pry open the panels
-
Look for any other clues in the room USER: 1 ASSISTANT: Rolling a d20 for your Intelligence check...
You rolled a 14 + Intelligence (10) = 24 - Success!
You carefully search the wall, feeling for any hidden switches or buttons. After a thorough examination, you notice a small indentation near the bottom corner of one of the panels. You press it, and with a quiet click, a hidden compartment opens, revealing a small keycard. You pick it up and add it to your inventory. What would you like to do next?
-
Try to use the keycard on the door
-
Examine the keycard further
-
Continue exploring the room USER: 1 ASSISTANT: You approach the door and insert the keycard into a slot. With a soft beep, the door unlocks, and you hear the mechanism disengage. The door is now accessible. What would you like to do next?
-
Open the door and proceed through
-
Take a moment to listen for any sounds on the other side
-
Inspect the keycard for any markings or labels USER: show my stats ASSISTANT: Character Information:
Name: Anna
HP: 10
Race: Human
Sex: Female
Classes: Sharpshooter
Appearance: Tall and athletic woman with long red hair and piercing green eyes.
Equipment: Empty
Inventory: Keycard
Stats Block:
-
STR: 10
-
DEX: 10
-
INT & WIS: 10
-
CHA: 10
Location: Unknown
Description: You find yourself in a dimly lit room, the walls covered in metallic panels. The air is heavy with a faint metallic smell. It seems like you have been captured and brought to an unknown location. What would you like to do?
-
Open the door and proceed through
-
Take a moment to listen for any sounds on the other side
-
Inspect the keycard for any markings or labels USER: 2 ASSISTANT: Rolling a d20 for your Perception check...
You rolled a 7 + Wisdom (10) = 17 - Success!
You pause for a moment, focusing your senses to listen for any sounds on the other side of the door. You strain your ears and can faintly hear some muffled noises, almost like distant footsteps and low murmurs. It seems like there might be someone or something on the other side. What would you like to do next?
-
Open the door and proceed through
-
Try to eavesdrop and gather more information
-
Look for any other exits in the room USER: 1 ASSISTANT: You gather your courage and open the door, stepping into the unknown. As you enter the next room, you find yourself in a long corridor, dimly lit by flickering fluorescent lights. The walls are made of the same metallic panels as the previous room, giving the entire place an eerie atmosphere. The muffled noises you heard earlier grow louder, indicating that there are indeed other beings in this facility. What would you like to do next?
-
Proceed cautiously down the corridor
-
Listen again for any specific directions of the noises
-
Search for any signs or markings that could guide your way