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This may be a Linux hardware/driver issue - but just tracking in case it happens on other systems.
Running the client on my old gaming laptop with an nvidia card -- no problem.
Trying to run a build of the client on my work laptop with only Intel graphics, crashes with the following:
Documents/DroidShooter/Client on ☁️ mark-world-scale on ☸ gke_mark-world-scale_us-central1_global-game-us-central1-01
❯ ./Droidshooter.sh
5.1.0-23058290+++UE5+Release-5.1 1008 0
Disabling core dumps.
Failed to find symbol file, expected location:
"/home/markmandel/Documents/DroidShooter/Client/Droidshooter/Binaries/Linux/Droidshooter-Linux-Shipping.sym"
LowLevelFatalError [File:./Runtime/VulkanRHI/Private/VulkanUtil.cpp] [Line: 931]
VulkanRHI::vkCreateQueryPool(Device->GetInstanceHandle(), &PoolCreateInfo, VULKAN_CPU_ALLOCATOR, &QueryPool) failed, VkResult=-2
at ./Runtime/VulkanRHI/Private/VulkanQuery.cpp:58
with error VK_ERROR_OUT_OF_DEVICE_MEMORY
Signal 11 caught.
Malloc Size=262146 LargeMemoryPoolOffset=262162
CommonUnixCrashHandler: Signal=11
Malloc Size=131160 LargeMemoryPoolOffset=393352
Malloc Size=131160 LargeMemoryPoolOffset=524536
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
./Droidshooter.sh: line 5: 48273 Segmentation fault "$UE_PROJECT_ROOT/Droidshooter/Binaries/Linux/Droidshooter-Linux-Shipping" Droidshooter "$@"
I'd be curious if something similar happens on a Windows machine with Intel graphics, or similar.
I tried switching the project Hardware Settings to Scalable hardware mode, but same issue.
Wondering if there's a low poly/simple graphics mode we could have/build for people who want to demo this project but don't have access to a machine with a proper graphics card.
The text was updated successfully, but these errors were encountered:
This may be a Linux hardware/driver issue - but just tracking in case it happens on other systems.
Running the client on my old gaming laptop with an nvidia card -- no problem.
Trying to run a build of the client on my work laptop with only Intel graphics, crashes with the following:
I'd be curious if something similar happens on a Windows machine with Intel graphics, or similar.
I tried switching the project Hardware Settings to
Scalable
hardware mode, but same issue.Wondering if there's a low poly/simple graphics mode we could have/build for people who want to demo this project but don't have access to a machine with a proper graphics card.
The text was updated successfully, but these errors were encountered: