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llcppsigfetch:lost receiver #71

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tsingbx opened this issue Dec 20, 2024 · 1 comment · Fixed by #89
Closed

llcppsigfetch:lost receiver #71

tsingbx opened this issue Dec 20, 2024 · 1 comment · Fixed by #89
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@tsingbx
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tsingbx commented Dec 20, 2024

// llgo:link Shader.IsShaderReady C.IsShaderReady
func IsShaderReady() c.Int {
	return 0
}

run 'llcppgtest raylib'

@luoliwoshang luoliwoshang added the bug Something isn't working label Dec 20, 2024
@luoliwoshang luoliwoshang changed the title llgo:link Shader.IsShaderReady C.IsShaderReady func IsShaderReady() c.Int lost receiver gogensig:lost receiver Dec 20, 2024
@tsingbx tsingbx changed the title gogensig:lost receiver llcppsigfetch:lost receiver Dec 24, 2024
@luoliwoshang
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related issue #94

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