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NullReferenceException in CalculateWorldBounds #102
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Hello, @AbstractFlame NavMeshSurface2d - is obsolete, you should try extensions system with NavMeshCollectSources2d. |
Thank you for the fast answer :) |
First of all: Thanks to h8man for your work! I have the same Problem when Baking with NavMeshSurface ( i followed your current manual): |
I don't know how it happen, I need test project to see it myself and debug lines |
Bump.
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@RB3009 @h8man Hi! Did you manage to fix it? I have a similar problem and I will attach some screenshots so you can better understand the error. More context: |
Anybody fixed that problem cause I have the same issue |
I had the same phenomenon when I put the collider on the tile. Resolved by changing the Use Geometry option to physics colliders in the navigation surface. |
I've clicked on Rotate Surface to XY, have an agent and 2 tilemaps with NavMeshModifier.
StackTrace:
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.AI.NavMeshSurface2d.CalculateWorldBounds (System.Collections.Generic.List`1[T] sources) (at Library/PackageCache/com.h8man.2d.navmeshplus@4a5aec0a09/NavMeshComponents/Scripts/NavMeshSurface2d.cs:458)
UnityEngine.AI.NavMeshSurface2d.BuildNavMesh () (at Library/PackageCache/com.h8man.2d.navmeshplus@4a5aec0a09/NavMeshComponents/Scripts/NavMeshSurface2d.cs:190)
NavMeshManager.Bake () (at Assets/Scripts/NavMeshManager.cs:20)
TileMapGenerator.Start () (at Assets/Scripts/TileMapGenerator.cs:21)
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