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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.16...3.25)
if(OBS_CMAKE_VERSION VERSION_GREATER_EQUAL 3.0.0)
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/common/bootstrap.cmake")
project(obs-studio VERSION ${OBS_VERSION_CANONICAL})
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/32bit/projects.cmake")
return()
endif()
include(compilerconfig)
include(defaults)
include(helpers)
option(ENABLE_RELEASE_BUILD "Enable all options for a release build" OFF)
option(ENABLE_UI "Enable building with UI (requires Qt)" ON)
option(ENABLE_SCRIPTING "Enable scripting support" ON)
option(ENABLE_HEVC "Enable HEVC encoders" ON)
add_subdirectory(libobs)
if(OS_WINDOWS)
add_subdirectory(libobs-d3d11)
add_subdirectory(libobs-winrt)
endif()
add_subdirectory(libobs-opengl)
add_subdirectory(plugins)
add_subdirectory(UI)
message_configuration()
return()
endif()
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/Modules")
include(VersionConfig)
# Prohibit in-source builds
if("${CMAKE_BINARY_DIR}" STREQUAL "${CMAKE_SOURCE_DIR}")
message(FATAL_ERROR "OBS: You cannot build in a source directory (or any directory with CMakeLists.txt file)."
"Please make a build subdirectory. Feel free to remove CMakeCache.txt and CMakeFiles.")
endif()
project(obs-studio VERSION ${OBS_VERSION_CANONICAL})
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# Use target folders for MSVC/Xcode/etc.
include(DeprecationHelpers)
include(ObsHelpers)
# Set default compiler flags
include(CompilerConfig)
# Allow selection of common build types via UI
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE
"RelWithDebInfo"
CACHE STRING "OBS build type [Release, RelWithDebInfo, Debug, MinSizeRel]" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Release RelWithDebInfo Debug MinSizeRel)
endif()
# Global project options
option(ENABLE_HEVC "Enable HEVC encoders" ON)
if(ENABLE_HEVC)
add_compile_definitions(ENABLE_HEVC)
endif()
option(BUILD_FOR_DISTRIBUTION "Build for distribution (enables optimizations)" OFF)
option(ENABLE_UI "Enable building with UI (requires Qt)" ON)
option(ENABLE_SCRIPTING "Enable scripting support" ON)
option(USE_LIBCXX "Use libc++ instead of libstdc++" ${APPLE})
option(BUILD_TESTS "Build test directory (includes test sources and possibly a platform test executable)" OFF)
if(OS_WINDOWS)
option(INSTALLER_RUN
"Build a multiarch installer (needs to run independently after both archs have compiled) (Windows)" OFF)
elseif(OS_POSIX)
option(LINUX_PORTABLE "Build portable version (Linux)" OFF)
option(USE_XDG "Utilize XDG Base Directory Specification (Linux)" ON)
option(ENABLE_PULSEAUDIO "Enable PulseAudio support" ON)
if(OS_LINUX)
option(ENABLE_WAYLAND "Enable building with support for Wayland (Linux)" ON)
option(BUILD_FOR_PPA "Build for PPA distribution" OFF)
endif()
endif()
setup_obs_project()
mark_as_advanced(BUILD_TESTS USE_LIBCXX)
if(INSTALLER_RUN)
generate_multiarch_installer()
return()
endif()
# OBS sources and plugins
add_subdirectory(deps)
add_subdirectory(libobs-opengl)
if(OS_WINDOWS)
add_subdirectory(libobs-d3d11)
add_subdirectory(libobs-winrt)
endif()
add_subdirectory(libobs)
add_subdirectory(plugins)
# OBS main app
add_subdirectory(UI)
# Tests
if(ENABLE_UNIT_TESTS)
enable_testing()
endif()
if(BUILD_TESTS OR ENABLE_UNIT_TESTS)
add_subdirectory(test)
endif()