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It would be useful too see simple setup of offscreen rendering that is updated in each frame and used as an texture in egui for sophisticated interfaces, use cases with multiple 3d scenes, etc.
The text was updated successfully, but these errors were encountered:
It would be useful too see simple setup of offscreen rendering that is updated in each frame and used as an texture in egui for sophisticated interfaces, use cases with multiple 3d scenes, etc.
The text was updated successfully, but these errors were encountered: