You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
As for Legacy -> URP, I think DistanceFunction can be ported as is, PostEffect needs to be modified a bit since the type of PostEffectOutput is changed (SurfaceOutputStandard to SurfaceData).
Is it possible to upgrade URaymarching shaders to URP? Also, Are they compatible with SRP Batcher?
BlobCharacterShader.zip
The text was updated successfully, but these errors were encountered: