From 2c3cad6adf4abf4aeb0e43d8b1774a82b82ece27 Mon Sep 17 00:00:00 2001 From: higps <59850204+higps@users.noreply.github.com> Date: Fri, 29 Sep 2023 01:13:55 +0200 Subject: [PATCH] archibolt fix --- free_disruptor_pyro_kristianma.sp | 10 ++++++---- free_engineer_barricade.sp | 2 +- paid_melee_demoman_archibolt.sp | 6 +----- 3 files changed, 8 insertions(+), 10 deletions(-) diff --git a/free_disruptor_pyro_kristianma.sp b/free_disruptor_pyro_kristianma.sp index 96be2b82..5636ac19 100644 --- a/free_disruptor_pyro_kristianma.sp +++ b/free_disruptor_pyro_kristianma.sp @@ -139,13 +139,13 @@ MakeGiantPyro(client) TF2Attrib_SetByName(client, "move speed penalty", 0.9); TF2Attrib_SetByName(client, "damage force reduction", 0.5); TF2Attrib_SetByName(client, "airblast vulnerability multiplier", 1.5); - TF2Attrib_SetByName(client, "airblast vertical vulnerability multiplier", 1.25); + TF2Attrib_SetByName(client, "airblast vertical vulnerability multiplier", 1.5); float HealthPackPickUpRate = float(MaxHealth) / float(iHealth); TF2Attrib_SetByName(client, "health from packs decreased", HealthPackPickUpRate); // TF2Attrib_SetByName(client, "cancel falling damage", 1.0); TF2Attrib_SetByName(client, "patient overheal penalty", 0.15); - TF2Attrib_SetByName(client, "deploy time decreased", 0.05); + TF2Attrib_SetByName(client, "deploy time decreased", 0.75); TF2Attrib_SetByName(client, "boots falling stomp", 1.0); TF2CustAttr_SetString(client, "fall-damage", "static-damage=1 static-damage-stomp=1 fall-damage=100.0 stomp-damage=125.0"); @@ -231,18 +231,20 @@ stock GiveGiantPyro(client) TF2Attrib_SetByName(Weapon2, "self dmg push force increased", 12.0); TF2Attrib_SetByName(Weapon2, "Blast radius increased", 1.75); TF2Attrib_SetByName(Weapon2, "fire rate bonus", 0.35); + TF2Attrib_SetByName(Weapon2, "killstreak tier", 1.0); //TF2Attrib_SetByName(Weapon2, "Reload time decreased", 5.05); } if(IsValidEntity(Weapon3)) { //TF2Attrib_RemoveAll(Weapon3); + TF2Attrib_SetByName(Weapon3, "killstreak tier", 1.0); TF2Attrib_SetByName(Weapon3, "is australium item", 1.0); TF2Attrib_SetByName(Weapon3, "item style override", 1.0); - TF2Attrib_SetByName(Weapon3, "dmg penalty vs players", 1.5); + TF2Attrib_SetByName(Weapon3, "dmg penalty vs players", 1.4); TF2Attrib_SetByName(Weapon3, "melee range multiplier", 1.4); TF2Attrib_SetByName(Weapon3, "fire rate penalty", 1.2); - TF2Attrib_SetByName(Weapon3, "heal on kill", 175.0); + // TF2Attrib_SetByName(Weapon3, "heal on kill", 175.0); //TF2Attrib_SetByName(Weapon2, "apply look velocity on damage", 1500.0); } diff --git a/free_engineer_barricade.sp b/free_engineer_barricade.sp index bd21fd5f..d6b64c86 100644 --- a/free_engineer_barricade.sp +++ b/free_engineer_barricade.sp @@ -305,7 +305,7 @@ stock GiveBigRoboDane(client) // TF2Attrib_SetByName(Weapon3, "single wep deploy time increased", 1.6); TF2Attrib_SetByName(Weapon3, "engineer building teleporting pickup", 10.0); TF2Attrib_SetByName(Weapon3, "engy sentry radius increased", 0.3); - TF2Attrib_SetByName(Weapon3, "engy sentry fire rate increased", 2.5); + // TF2Attrib_SetByName(Weapon3, "engy sentry fire rate increased", 2.5); TF2Attrib_SetByName(Weapon3, "engy dispenser radius increased", 10.0); TF2Attrib_SetByName(Weapon3, "engy building health bonus", 2.6); diff --git a/paid_melee_demoman_archibolt.sp b/paid_melee_demoman_archibolt.sp index ada33261..bf4593f0 100644 --- a/paid_melee_demoman_archibolt.sp +++ b/paid_melee_demoman_archibolt.sp @@ -20,10 +20,6 @@ #define DEATH "mvm/sentrybuster/mvm_sentrybuster_explode.wav" #define LOOP "mvm/giant_demoman/giant_demoman_loop.wav" -#define LEFTFOOT ")mvm/giant_demoman/giant_demoman_step_01.wav" -#define LEFTFOOT1 ")mvm/giant_demoman/giant_demoman_step_03.wav" -#define RIGHTFOOT ")mvm/giant_demoman/giant_demoman_step_02.wav" -#define RIGHTFOOT1 ")mvm/giant_demoman/giant_demoman_step_04.wav" #define ENEMY_HIT "archibald.wav" public Plugin:myinfo = @@ -200,7 +196,7 @@ stock GiveGiantDemoKnight(client) TF2Attrib_SetByName(Weapon3, "killstreak tier", 1.0); TF2Attrib_SetByName(Weapon3, "damage bonus", 1.4); TF2Attrib_SetByName(Weapon3, "speed_boost_on_hit", 10.0); - // TF2Attrib_SetByName(Weapon3, "heal on kill", 175.0); + TF2Attrib_SetByName(Weapon3, "dmg taken increased", 1.0); TF2Attrib_SetByName(Weapon3, "dmg penalty vs buildings", 0.45); TF2Attrib_SetByName(Weapon3, "single wep deploy time decreased", 0.01); TF2CustAttr_SetString(client, "Spell-Caster", "Spell=6 Cooldown=2.0");