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UTheremin

Playable theremin in VRChat Udon, programmed in UdonSharp.

The interesting class is Assets/UTheremin/UTheremin.cs. It synthesizes the waveform in realtime; Unfortunately, udon computation is very slow, so the most you can synthesize is about 256 samples every frame, so the max sampling rate for realtime audio is practically limited to <6000Hz.

Cloning

You'll need to install the VRCSDK3 and UdonSharp unitypackages manually.