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nbody.hk
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nbody.hk
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//
// nbody.hk
//
import { PI } from numbers;
import { sqrt } from math;
let SOLAR_MASS = 4 * PI * PI;
let DAYS_PER_YEAR = 365.24;
struct Body {
x,
y,
z,
vx,
vy,
vz,
mass
}
fn sun() => Body { 0, 0, 0, 0, 0, 0, SOLAR_MASS };
fn jupiter() => Body {
4.84143144246472090e+00,
-1.16032004402742839e+00,
-1.03622044471123109e-01,
1.66007664274403694e-03 * DAYS_PER_YEAR,
7.69901118419740425e-03 * DAYS_PER_YEAR,
-6.90460016972063023e-05 * DAYS_PER_YEAR,
9.54791938424326609e-04 * SOLAR_MASS
};
fn saturn() => Body {
8.34336671824457987e+00,
4.12479856412430479e+00,
-4.03523417114321381e-01,
-2.76742510726862411e-03 * DAYS_PER_YEAR,
4.99852801234917238e-03 * DAYS_PER_YEAR,
2.30417297573763929e-05 * DAYS_PER_YEAR,
2.85885980666130812e-04 * SOLAR_MASS
};
fn uranus() => Body {
1.28943695621391310e+01,
-1.51111514016986312e+01,
-2.23307578892655734e-01,
2.96460137564761618e-03 * DAYS_PER_YEAR,
2.37847173959480950e-03 * DAYS_PER_YEAR,
-2.96589568540237556e-05 * DAYS_PER_YEAR,
4.36624404335156298e-05 * SOLAR_MASS
};
fn neptune() => Body {
1.53796971148509165e+01,
-2.59193146099879641e+01,
1.79258772950371181e-01,
2.68067772490389322e-03 * DAYS_PER_YEAR,
1.62824170038242295e-03 * DAYS_PER_YEAR,
-9.51592254519715870e-05 * DAYS_PER_YEAR,
5.15138902046611451e-05 * SOLAR_MASS
};
fn offset_momentum(bodies) {
var px = 0;
var py = 0;
var pz = 0;
let size = len(bodies);
var i = 0;
while (i < size) {
let body = bodies[i];
let mass = body.mass;
px += body.vx * mass;
py += body.vy * mass;
pz += body.vz * mass;
i++;
}
bodies[0].vx = -px / SOLAR_MASS;
bodies[0].vy = -py / SOLAR_MASS;
bodies[0].vz = -pz / SOLAR_MASS;
return bodies;
}
fn advance(bodies, dt) {
let size = len(bodies);
var i = 0;
while (i < size) {
var bodyi = bodies[i];
var vxi = bodyi.vx;
var vyi = bodyi.vy;
var vzi = bodyi.vz;
var j = i + 1;
while (j < size) {
var bodyj = bodies[j];
let dx = bodyi.x - bodyj.x;
let dy = bodyi.y - bodyj.y;
let dz = bodyi.z - bodyj.z;
let d2 = dx * dx + dy * dy + dz * dz;
let mag = dt / (d2 * sqrt(d2));
let massj = bodyj.mass;
vxi -= dx * massj * mag;
vyi -= dy * massj * mag;
vzi -= dz * massj * mag;
let massi = bodyi.mass;
bodyj.vx += dx * massi * mag;
bodyj.vy += dy * massi * mag;
bodyj.vz += dz * massi * mag;
bodies[j] = bodyj;
j++;
}
bodyi.vx = vxi;
bodyi.vy = vyi;
bodyi.vz = vzi;
bodies[i] = bodyi;
i++;
}
i = 0;
while (i < size) {
bodies[i].x += dt * bodies[i].vx;
bodies[i].y += dt * bodies[i].vy;
bodies[i].z += dt * bodies[i].vz;
i++;
}
return bodies;
}
fn energy(bodies) {
var e = 0;
let size = len(bodies);
var i = 0;
while (i < size) {
let bodyi = bodies[i];
e += 0.5 * bodyi.mass * ( bodyi.vx * bodyi.vx +
bodyi.vy * bodyi.vy + bodyi.vz * bodyi.vz );
var j = i + 1;
while (j < size) {
let bodyj = bodies[j];
let dx = bodyi.x - bodyj.x;
let dy = bodyi.y - bodyj.y;
let dz = bodyi.z - bodyj.z;
let distance = sqrt(dx * dx + dy * dy + dz * dz);
e -= (bodyi.mass * bodyj.mass) / distance;
j++;
}
i++;
}
return e;
}
let n = to_int(args[0]);
var bodies = [ sun(), jupiter(), saturn(), uranus(), neptune() ];
bodies = offset_momentum(bodies);
println(energy(bodies));
var i = 0;
while (i < n) {
bodies = advance(bodies, 0.01);
i++;
}
println(energy(bodies));