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tinygl.pre.js
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tinygl.pre.js
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/**
* @preserve
*
* Copyright (C) 2014 Humu <[email protected]>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/**
* @preserve
*
* This software contains a compiled copy of the TinyGL project developed by
* Fabrice Bellard, Olivier Landemarre and Peder Blekken. The original license
* is declared as following:
*
* Copyright (C) 1997-2002 Fabrice Bellard
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product and its documentation
* *is* required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
var TinyGLRenderingContext;
function initializeTinyGLRuntime(options) {
// guarantee TinyGL runtime be initialized only once
if (TinyGLRenderingContext)
return;
// define a console for message output
var debug_output = (typeof console) != 'undefined' ? console : {
info: function() {},
warn: function() {},
error: function() {}
};
/*
* Parse options
*/
options = options || {};
var Module = {};
if (options.TOTAL_HEAP_MEMORY) {
if ((typeof options.TOTAL_HEAP_MEMORY) == 'number') {
Module.TOTAL_MEMORY = options.TOTAL_HEAP_MEMORY;
} else if ((typeof options.TOTAL_HEAP_MEMORY) == 'string') {
var match = /^\+?\b((?:[0-9]*\.)?[0-9]+)([KMG]?)$/.exec(options.TOTAL_HEAP_MEMORY);
if (match) {
switch (match[2]) {
case 'K':
Module.TOTAL_MEMORY = Math.floor(parseFloat(match[1]) * 1024);
break;
case 'M':
Module.TOTAL_MEMORY = Math.floor(parseFloat(match[1]) * 1024 * 1024);
break;
case 'G':
Module.TOTAL_MEMORY = Math.floor(parseFloat(match[1]) * 1024 * 1024 * 1024);
break;
default:
Module.TOTAL_MEMORY = Math.floor(parseFloat(match[1]));
break;
}
} else {
debug_output.warn('Invalid value for option TOTAL_HEAP_MEMORY');
}
} else {
debug_output.warn('Invalid value for option TOTAL_HEAP_MEMORY');
}
} else {
// default to 32M heap memory following Emscripten's suggestion
Module.TOTAL_MEMORY = 32 * 1024 * 1024;
}