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value.c
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value.c
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//
// Created by kroot on 17/7/19.
//
#include <stdio.h>
#include <string.h>
#include "memory.h"
#include "object.h"
#include "value.h"
bool valuesEqual(Value a, Value b) {
if (a.type != b.type) return false;
switch (a.type) {
case VAL_BOOL: return AS_BOOL(a) == AS_BOOL(b);
case VAL_NIL: return true;
case VAL_NUMBER: return AS_NUMBER(a) == AS_NUMBER(b);
case VAL_OBJ: return AS_OBJ(a) == AS_OBJ(b);
}
}
void initValueArray(ValueArray* array) {
array->values = NULL;
array->capacity = 0;
array->count = 0;
}
void writeValueArray(ValueArray* array, Value value) {
if (array->count >= array->capacity) {
int oldCap = array->capacity;
array->capacity = GROW_CAPACITY(oldCap);
array->values = GROW_ARRAY(array->values, Value, oldCap, array->capacity);
}
array->values[array->count] = value;
array->count++;
}
void freeValueArray(ValueArray* array) {
FREE_ARRAY(Value, array->values, array->capacity);
initValueArray(array);
}
void printValue(Value value) {
switch (value.type) {
case VAL_BOOL: printf(AS_BOOL(value) ? "true" : "false");
break;
case VAL_NIL: printf("nil");
break;
case VAL_NUMBER: printf("%g", AS_NUMBER(value));
break;
case VAL_OBJ: printObject(value);
break;
}
}