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System.Text.Json is getting a lot of love lately and is far faster than Newtonsoft implementation. To preserve old frameworks, I suggest adding it conditionally.
The text was updated successfully, but these errors were encountered:
@brmassa Hello.
I apologize for the late response.
I haven't used it because it’s not supported in Unity3D.
Most Unity3D developers use Newtonsoft.Json.
Is there an easier way to cover this up to Unity3D?
System.Text.Json is getting a lot of love lately and is far faster than Newtonsoft implementation. To preserve old frameworks, I suggest adding it conditionally.
The text was updated successfully, but these errors were encountered: