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misc.cpp
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misc.cpp
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#include "misc.h"
#include <sl.h>
#include "global.h"
#include <cstdlib>
misc::misc(double x,double y,double v)
{
posX=x;
posY=y;
velY=v;
};
void misc::loadTexture()
{
MiscTex = slLoadTexture(TEX_TREE);
}
void misc::loadTextureCoins()
{
MiscTexCoins=slLoadTexture(TEX_COINS);
}
void misc::loadTextureGasoline()
{
MiscTexGasoline=slLoadTexture(TEX_GASOLINE);
}
void misc::draw()
{
slSprite(MiscTex,posX,posY,100,100);
}
void misc::drawcoins()
{
slSprite(MiscTexCoins,posX,posY,40,40);
}
void misc::drawgasoline()
{
slSprite(MiscTexGasoline,posX,posY,40,40);
}
void misc::update()
{
posY+=misc_spd;
if(posY <= -40)
{
reset();
}
}
void misc::updatecoins()
{
posY+=misc_spd;
if(posY <= -40)
{
resetCoins();
}
}
void misc::updategasoline()
{
posY+=misc_spd;
if(posY <= -40)
{
resetGasoline();
}
}
void misc::setMiscSpd(double s)
{
misc_spd=s;
}
void misc::reset()
{
posY=700;
int arr[]={365,30};
int ran=rand() % 2 ;
posX=arr[ran];
}
void misc::resetCoins()
{
int arr[]={100,132,200,245};
int ran=rand() % 4 ;
posY=2000;
posX=arr[ran];
}
void misc::resetGasoline()
{
int arr[]={100,132,200,245};
int ran=rand() % 4 ;
posY=3000;
posX=arr[ran];
}