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lock_client_cache.h
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lock_client_cache.h
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// lock client interface.
#ifndef lock_client_cache_h
#define lock_client_cache_h
#include <string>
#include "lock_protocol.h"
#include "rpc.h"
#include "lock_client.h"
#include "lang/verify.h"
#include "semaphore.h"
// Classes that inherit lock_release_user can override dorelease so that
// that they will be called when lock_client releases a lock.
// You will not need to do anything with this class until Lab 5.
class lock_release_user {
public:
virtual void dorelease(lock_protocol::lockid_t) = 0;
virtual ~lock_release_user() {};
};
class lock_client_cache : public lock_client {
private:
class lock_release_user *lu;
int rlock_port;
std::string hostname;
std::string id;
/*
none: client knows nothing about this lock
free: client owns the lock and no thread has it
locked: client owns the lock and a thread has it
revoked: locked + other client want it
*/
enum CS {NONE, FREE, LOCKED};
struct lock {
int stat;
bool revoked;
pthread_t id;
sem_t cond;
};
pthread_mutex_t mutex;
std::map<lock_protocol::lockid_t, lock> cache;
public:
lock_client_cache(std::string xdst, class lock_release_user *l = 0);
virtual ~lock_client_cache() {};
lock_protocol::status acquire(lock_protocol::lockid_t);
lock_protocol::status release(lock_protocol::lockid_t);
rlock_protocol::status revoke_handler(lock_protocol::lockid_t,
int &);
rlock_protocol::status retry_handler(lock_protocol::lockid_t,
int &);
};
#endif