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internationalization.py
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internationalization.py
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
#
# Telegram bot to play UNO in group chats
# Copyright (c) 2016 Jannes Höke <[email protected]>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import gettext
from functools import wraps
from locales import available_locales
from pony.orm import db_session
from user_setting import UserSetting
from shared_vars import gm
GETTEXT_DOMAIN = 'unobot'
GETTEXT_DIR = 'locales'
class _Underscore(object):
"""Class to emulate flufl.i18n behaviour, but with plural support"""
def __init__(self):
self.translators = {
locale: gettext.GNUTranslations(
open(gettext.find(
GETTEXT_DOMAIN, GETTEXT_DIR, languages=[locale]
), 'rb')
)
for locale
in available_locales.keys()
if locale != 'en_US' # No translation file for en_US
}
self.locale_stack = list()
def push(self, locale):
self.locale_stack.append(locale)
def pop(self):
if self.locale_stack:
return self.locale_stack.pop()
else:
return None
@property
def code(self):
if self.locale_stack:
return self.locale_stack[-1]
else:
return None
def __call__(self, singular, plural=None, n=1, locale=None):
if not locale:
locale = self.locale_stack[-1]
if locale not in self.translators.keys():
if n == 1:
return singular
else:
return plural
translator = self.translators[locale]
if plural is None:
return translator.gettext(singular)
else:
return translator.ngettext(singular, plural, n)
_ = _Underscore()
def __(singular, plural=None, n=1, multi=False):
"""Translates text into all locales on the stack"""
translations = list()
if not multi and len(set(_.locale_stack)) >= 1:
translations.append(_(singular, plural, n, 'en_US'))
else:
for locale in _.locale_stack:
translation = _(singular, plural, n, locale)
if translation not in translations:
translations.append(translation)
return '\n'.join(translations)
def user_locale(func):
@wraps(func)
@db_session
def wrapped(update, context, *pargs, **kwargs):
user = _user_chat_from_update(update)[0]
with db_session:
us = UserSetting.get(id=user.id)
if us and us.lang != 'en':
_.push(us.lang)
else:
_.push('en_US')
result = func(update, context, *pargs, **kwargs)
_.pop()
return result
return wrapped
def game_locales(func):
@wraps(func)
@db_session
def wrapped(update, context, *pargs, **kwargs):
user, chat = _user_chat_from_update(update)
player = gm.player_for_user_in_chat(user, chat)
locales = list()
if player:
for player in player.game.players:
us = UserSetting.get(id=player.user.id)
if us and us.lang != 'en':
loc = us.lang
else:
loc = 'en_US'
if loc in locales:
continue
_.push(loc)
locales.append(loc)
result = func(update, context, *pargs, **kwargs)
while _.code:
_.pop()
return result
return wrapped
def _user_chat_from_update(update):
user = update.effective_user
chat = update.effective_chat
if chat is None and user is not None and user.id in gm.userid_current:
chat = gm.userid_current.get(user.id).game.chat
return user, chat