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I'm kinda struggling to add collison handlers. I added a collision type to my rigid bodies, now how exactly do i pass a collison function to space.AddCollisionHanlder? Some explanation for this would be cool.
The text was updated successfully, but these errors were encountered:
I'm kinda struggling to add collison handlers. I added a collision type to my rigid bodies, now how exactly do i pass a collison function to space.AddCollisionHanlder? Some explanation for this would be cool.
The text was updated successfully, but these errors were encountered: