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Solve.js
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Solve.js
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/*
* Author : Martin Donk
* Website : http://www.nerdamer.com
* Email : [email protected]
* Source : https://github.com/jiggzson/nerdamer
*/
/* global module */
if((typeof module) !== 'undefined') {
var nerdamer = require('./nerdamer.core.js');
require('./Calculus.js');
require('./Algebra.js');
}
(function () {
//handle imports
var core = nerdamer.getCore(),
_ = core.PARSER,
_A = core.Algebra,
_C = core.Calculus,
explode = _C.integration.decompose_arg,
evaluate = core.Utils.evaluate,
remove = core.Utils.remove,
format = core.Utils.format,
build = core.Utils.build,
knownVariable = core.Utils.knownVariable,
Symbol = core.Symbol,
isSymbol = core.Utils.isSymbol,
variables = core.Utils.variables,
S = core.groups.S,
PL = core.groups.PL,
CB = core.groups.CB,
CP = core.groups.CP,
FN = core.groups.FN,
Settings = core.Settings,
range = core.Utils.range,
isArray = core.Utils.isArray;
// The search radius for the roots
core.Settings.SOLVE_RADIUS = 1000;
// The maximum number to fish for on each side of the zero
core.Settings.ROOTS_PER_SIDE = 10;
// Covert the number to multiples of pi if possible
core.Settings.make_pi_conversions = false;
// The step size
core.Settings.STEP_SIZE = 0.1;
// The epsilon size
core.Settings.EPSILON = 1e-13;
//the maximum iterations for Newton's method
core.Settings.MAX_NEWTON_ITERATIONS = 200;
//the maximum number of time non-linear solve tries another jump point
core.Settings.MAX_NON_LINEAR_TRIES = 12;
//the amount of iterations the function will start to jump at
core.Settings.NON_LINEAR_JUMP_AT = 50;
//the size of the jump
core.Settings.NON_LINEAR_JUMP_SIZE = 100;
//the original starting point for nonlinear solving
core.Settings.NON_LINEAR_START = 0.01;
//When points are generated as starting points for Newton's method, they are sliced into small
//slices to make sure that we have convergence on the right point. This defines the
//size of the slice
core.Settings.NEWTON_SLICES = 200;
//The epsilon used in Newton's iteration
core.Settings.NEWTON_EPSILON = Number.EPSILON * 2;
//The distance in which two solutions are deemed the same
core.Settings.SOLUTION_PROXIMITY = 1e-14;
//Indicate wheter to filter the solutions are not
core.Settings.FILTER_SOLUTIONS = true;
//the maximum number of recursive calls
core.Settings.MAX_SOLVE_DEPTH = 10;
// The tolerance that's considered close enough to zero
core.Settings.ZERO_EPSILON = 1e-9;
// The maximum iteration for the bisection method incase of some JS strangeness
core.Settings.MAX_BISECTION_ITER = 2000;
// The tolerance for the bisection method
core.Settings.BI_SECTION_EPSILON = 1e-12;
core.Symbol.prototype.hasTrig = function () {
return this.containsFunction(['cos', 'sin', 'tan', 'cot', 'csc', 'sec']);
};
core.Symbol.prototype.hasNegativeTerms = function () {
if(this.isComposite()) {
for(var x in this.symbols) {
var sym = this.symbols[x];
if(sym.group === PL && sym.hasNegativeTerms() || this.symbols[x].power.lessThan(0))
return true;
}
}
return false;
};
/* nerdamer version 0.7.x and up allows us to make better use of operator overloading
* As such we can have this data type be supported completely outside of the core.
* This is an equation that has a left hand side and a right hand side
*/
function Equation(lhs, rhs) {
if(rhs.isConstant() && lhs.isConstant() && !lhs.equals(rhs) || lhs.equals(core.Settings.IMAGINARY) && rhs.isConstant(true) || rhs.equals(core.Settings.IMAGINARY) && lhs.isConstant(true))
throw new core.exceptions.NerdamerValueError(lhs.toString() + ' does not equal ' + rhs.toString());
this.LHS = lhs; //left hand side
this.RHS = rhs; //right and side
}
;
//UTILS ##!!
Equation.prototype = {
toString: function () {
return this.LHS.toString() + '=' + this.RHS.toString();
},
text: function (option) {
return this.LHS.text(option) + '=' + this.RHS.text(option);
},
toLHS: function (expand) {
expand = typeof expand === 'undefined' ? true : false;
var eqn;
if(!expand) {
eqn = this.clone();
}
else {
eqn = this.removeDenom();
}
var a = eqn.LHS;
var b = eqn.RHS;
if(a.isConstant(true) && !b.isConstant(true)) {
// Swap them to avoid confusing parser and cause an infinite loop
[a, b] = [b, a];
}
var _t = _.subtract(a, b);
var retval = expand ? _.expand(_t) : _t;
// Quick workaround for issue #636
// This basically borrows the removeDenom method from the Equation class.
// TODO: Make this function a stand-alone function
retval = new Equation(retval, new Symbol(0)).removeDenom().LHS;
return retval;
},
removeDenom: function () {
var a = this.LHS.clone();
var b = this.RHS.clone();
//remove the denominator on both sides
var den = _.multiply(a.getDenom(), b.getDenom());
a = _.expand(_.multiply(a, den.clone()));
b = _.expand(_.multiply(b, den));
//swap the groups
if(b.group === CP && b.group !== CP) {
var t = a;
a = b;
b = t; //swap
}
//scan to eliminate denominators
if(a.group === CB) {
var t = new Symbol(a.multiplier),
newRHS = b.clone();
a.each(function (y) {
if(y.power.lessThan(0))
newRHS = _.divide(newRHS, y);
else
t = _.multiply(t, y);
});
a = t;
b = newRHS;
}
else if(a.group === CP) {
//the logic: loop through each and if it has a denominator then multiply it out on both ends
//and then start over
for(var x in a.symbols) {
var sym = a.symbols[x];
if(sym.group === CB) {
for(var y in sym.symbols) {
var sym2 = sym.symbols[y];
if(sym2.power.lessThan(0)) {
return new Equation(
_.expand(_.multiply(sym2.clone().toLinear(), a)),
_.expand(_.multiply(sym2.clone().toLinear(), b))
);
}
}
}
}
}
return new Equation(a, b);
},
clone: function () {
return new Equation(this.LHS.clone(), this.RHS.clone());
},
sub: function (x, y) {
var clone = this.clone();
clone.LHS = clone.LHS.sub(x.clone(), y.clone());
clone.RHS = clone.RHS.sub(x.clone(), y.clone());
return clone;
},
isZero: function () {
return core.Utils.evaluate(this.toLHS()).equals(0);
},
latex: function (option) {
return [this.LHS.latex(option), this.RHS.latex(option)].join('=');
}
};
//overwrite the equals function
_.equals = function (a, b) {
return new Equation(a, b);
};
// Extend simplify
(function () {
var simplify = _.functions.simplify[0];
_.functions.simplify[0] = function (symbol) {
if(symbol instanceof Equation) {
symbol.LHS = simplify(symbol.LHS);
symbol.RHS = simplify(symbol.RHS);
return symbol;
}
// Just call the original simplify
return simplify(symbol);
};
})();
/**
* Sets two expressions equal
* @param {Symbol} symbol
* @returns {Expression}
*/
core.Expression.prototype.equals = function (symbol) {
if(symbol instanceof core.Expression)
symbol = symbol.symbol; //grab the symbol if it's an expression
var eq = new Equation(this.symbol, symbol);
return eq;
};
core.Expression.prototype.solveFor = function (x) {
var symbol;
if(this.symbol instanceof Equation) {
//exit right away if we already have the answer
//check the LHS
if(this.symbol.LHS.isConstant() && this.symbol.RHS.equals(x))
return new core.Expression(this.symbol.LHS);
//check the RHS
if(this.symbol.RHS.isConstant() && this.symbol.LHS.equals(x))
return new core.Expression(this.symbol.RHS);
//otherwise just bring it to LHS
symbol = this.symbol.toLHS();
}
else {
symbol = this.symbol;
}
return solve(symbol, x).map(function (x) {
return new core.Expression(x);
});
};
core.Expression.prototype.expand = function () {
if(this.symbol instanceof Equation) {
var clone = this.symbol.clone();
clone.RHS = _.expand(clone.RHS);
clone.LHS = _.expand(clone.LHS);
return new core.Expression(clone);
}
return new core.Expression(_.expand(this.symbol));
};
core.Expression.prototype.variables = function () {
if(this.symbol instanceof Equation)
return core.Utils.arrayUnique(variables(this.symbol.LHS).concat(variables(this.symbol.RHS)));
return variables(this.symbol);
};
var setEq = function (a, b) {
return _.equals(a, b);
};
//link the Equation class back to the core
core.Equation = Equation;
//Loops through an array and attempts to fails a test. Stops if manages to fail.
var checkAll = core.Utils.checkAll = function (args, test) {
for(var i = 0; i < args.length; i++)
if(test(args[i]))
return false;
return true;
};
//version solve
var __ = core.Solve = {
version: '2.0.3',
solutions: [],
solve: function (eq, variable) {
var solution = solve(eq, String(variable));
return new core.Vector(solution);
//return new core.Vector(solve(eq.toString(), variable ? variable.toString() : variable));
},
/**
* Brings the equation to LHS. A string can be supplied which will be converted to an Equation
* @param {Equation|String} eqn
* @returns {Symbol}
*/
toLHS: function (eqn, expand) {
if(isSymbol(eqn))
return eqn;
//If it's an equation then call its toLHS function instead
if(!(eqn instanceof Equation)) {
var es = eqn.split('=');
//convert falsey values to zero
es[1] = es[1] || '0';
eqn = new Equation(_.parse(es[0]), _.parse(es[1]));
}
return eqn.toLHS(expand);
},
// getSystemVariables: function(eqns) {
// vars = variables(eqns[0], null, null, true);
//
// //get all variables
// for (var i = 1, l=eqns.length; i < l; i++)
// vars = vars.concat(variables(eqns[i]));
// //remove duplicates
// vars = core.Utils.arrayUnique(vars).sort();
//
// //done
// return vars;
// },
/**
* Solve a set of circle equations.
* @param {Symbol[]} eqns
* @returns {Array}
*/
solveCircle: function (eqns, vars) {
// Convert the variables to symbols
var svars = vars.map(function (x) {
return _.parse(x)
});
var deg = [];
var solutions = [];
// Get the degree for the equations
for(var i = 0; i < eqns.length; i++) {
var d = [];
for(var j = 0; j < svars.length; j++) {
d.push(Number(core.Algebra.degree(eqns[i], svars[j])));
}
// Store the total degree
d.push(core.Utils.arraySum(d, true));
deg.push(d);
}
var a = eqns[0];
var b = eqns[1];
if(deg[0][2] > deg[1][2]) {
[b, a] = [a, b];
[deg[1], deg[0]] = [deg[0], deg[1]];
}
// Only solve it's truly a circle
if(deg[0][0] === 1 && deg[0][2] === 2 && deg[1][0] === 2 && deg[1][2] === 4) {
// For clarity we'll refer to the variables as x and y
var x = vars[0];
var y = vars[1];
// We can now get the two points for y
var y_points = solve(_.parse(b, knownVariable(x, solve(_.parse(a), x)[0])), y).map(function (x) {
return x.toString();
});
// Since we now know y we can get the two x points from the first equation
var x_points = [
solve(_.parse(a, knownVariable(y, y_points[0])))[0].toString()
];
if(y_points[1]) {
x_points.push(solve(_.parse(a, knownVariable(y, y_points[1])))[0].toString());
}
if(Settings.SOLUTIONS_AS_OBJECT) {
var solutions = {};
solutions[x] = x_points;
solutions[y] = y_points;
}
else {
y_points.unshift(y);
x_points.unshift(x);
solutions = [x_points, y_points];
}
}
return solutions;
},
/**
* Solve a system of nonlinear equations
* @param {Symbol[]} eqns The array of equations
* @param {number} tries The maximum number of tries
* @param {number} start The starting point where to start looking for solutions
* @returns {Array}
*/
solveNonLinearSystem: function (eqns, tries, start) {
if(tries < 0) {
return [];//can't find a solution
}
start = typeof start === 'undefined' ? core.Settings.NON_LINEAR_START : start;
//the maximum number of times to jump
var max_tries = core.Settings.MAX_NON_LINEAR_TRIES;
//halfway through the tries
var halfway = Math.floor(max_tries / 2);
//initialize the number of tries to 10 if not specified
tries = typeof tries === 'undefined' ? max_tries : tries;
//a point at which we check to see if we're converging. By inspection it seems that we can
//use around 20 iterations to see if we're converging. If not then we retry a jump of x
var jump_at = core.Settings.NON_LINEAR_JUMP_AT;
//we jump by this many points at each pivot point
var jump = core.Settings.NON_LINEAR_JUMP_SIZE;
//used to check if we actually found a solution or if we gave up. Assume we will find a solution.
var found = true;
var create_subs = function (vars, matrix) {
return vars.map(function (x, i) {
return Number(matrix.get(i, 0));
});
};
var vars = core.Utils.arrayGetVariables(eqns);
var jacobian = core.Matrix.jacobian(eqns, vars, function (x) {
return build(x, vars);
}, true);
var max_iter = core.Settings.MAX_NEWTON_ITERATIONS;
var o, y, iters, xn1, norm, lnorm, xn, d;
var f_eqns = eqns.map(function (eq) {
return build(eq, vars);
});
var J = jacobian.map(function (e) {
return build(e, vars);
}, true);
//initial values
xn1 = core.Matrix.cMatrix(0, vars);
//initialize the c matrix with something close to 0.
var c = core.Matrix.cMatrix(start, vars);
iters = 0;
//start of algorithm
do {
//if we've reached the max iterations then exit
if(iters > max_iter) {
break;
found = false;
}
//set the substitution object
o = create_subs(vars, c);
//set xn
xn = c.clone();
//make all the substitutions for each of the equations
f_eqns.forEach(function (f, i) {
c.set(i, 0, f.apply(null, o));
});
var m = new core.Matrix();
J.each(function (fn, i, j) {
var ans = fn.apply(null, o);
m.set(i, j, ans);
});
m = m.invert();
//preform the elimination
y = _.multiply(m, c).negate();
//the callback is to avoid overflow in the coeffient denonimator
//it converts it to a decimal and then back to a fraction. Some precision
//is lost be it's better than overflow.
d = y.subtract(xn1, function (x) {
return _.parse(Number(x));
});
xn1 = xn.add(y, function (x) {
return _.parse(Number(x));
});
//move c is now xn1
c = xn1;
//get the norm
//the expectation is that we're converging to some answer as this point regardless of where we start
//this may have to be adjusted at some point because of erroneous assumptions
if(iters >= jump_at) {
//check the norm. If the norm is greater than one then it's time to try another point
if(norm > 1) {
//reset the start point at halway
if(tries === halfway)
start = 0;
var sign = tries > halfway ? 1 : -1; //which side are we incrementing
//we increment +n at one side and -n at the other.
n = (tries % Math.floor(halfway)) + 1;
//adjust the start point
start += (sign * n * jump);
//call restart
return __.solveNonLinearSystem(eqns, --tries, start);
}
}
lnorm = norm;
iters++;
norm = d.max();
//exit early. Revisit if we get bugs
if(Number(norm) === Number(lnorm)) {
break;
}
}
while(Number(norm) >= Number.EPSILON)
//return a blank set if nothing was found;
if(!found)
return [];
//return c since that's the answer
return __.systemSolutions(c, vars, true, function (x) {
return core.Utils.round(Number(x), 14);
});
},
systemSolutions: function (result, vars, expand_result, callback) {
var solutions = core.Settings.SOLUTIONS_AS_OBJECT ? {} : [];
result.each(function (e, idx) {
var solution = (expand_result ? _.expand(e) : e).valueOf();
if(callback)
solution = callback.call(e, solution);
var variable = vars[idx];
if(core.Settings.SOLUTIONS_AS_OBJECT) {
solutions[variable] = solution;
}
else
solutions.push([variable, solution]); /*NO*/
});
//done
return solutions;
},
/**
* Solves a system of equations by substitution. This is useful when
* no distinct solution exists. e.g. a line, plane, etc.
* @param {Array} eqns
* @returns {Array}
*/
solveSystemBySubstitution: function (eqns) {
// Assume at least 2 equations. The function variables will just return an empty array if undefined is provided
var vars_a = variables(eqns[0]);
var vars_b = variables(eqns[1]);
// Check if it's a circle equation
if(eqns.length === 2 && vars_a.length === 2 && core.Utils.arrayEqual(vars_a, vars_b)) {
return __.solveCircle(eqns, vars_a);
}
return []; // return an empty set
},
//https://www.lakeheadu.ca/sites/default/files/uploads/77/docs/RemaniFinal.pdf
/**
* Solves a systems of equations
* @param {Array} eqns An array of equations
* @param {Array} var_array An array of variables
* @returns {Array|object}
*/
solveSystem: function (eqns, var_array) {
//check if a var_array was specified
//nerdamer.clearVars();// this deleted ALL variables: not what we want
//parse all the equations to LHS. Remember that they come in as strings
for(var i = 0; i < eqns.length; i++)
eqns[i] = __.toLHS(eqns[i]);
var l = eqns.length,
m = new core.Matrix(),
c = new core.Matrix(),
expand_result = false,
vars;
if(typeof var_array === 'undefined') {
//check to make sure that all the equations are linear
if(!_A.allLinear(eqns)) {
try {
return __.solveNonLinearSystem(eqns);
}
catch(e) {
if(e instanceof core.exceptions.DivisionByZero) {
return __.solveSystemBySubstitution(eqns);
}
}
}
vars = core.Utils.arrayGetVariables(eqns);
// If the system only has one variable then we solve for the first one and
// then test the remaining equations with that solution. If any of the remaining
// equation fails then the system has no solution
if(vars.length === 1) {
var n = 0,
sol, e;
do {
var e = eqns[n].clone();
if(n > 0) {
e = e.sub(vars[0], sol[0]);
}
sol = solve(e, vars[0]);
// Skip the first one
if(n === 0)
continue;
}
while(++n < eqns.length)
// Format the output
var solutions;
if(Settings.SOLUTIONS_AS_OBJECT) {
solutions = {};
solutions[vars[0]] = sol;
}
else if(sol.length === 0) {
solutions = sol; // No solutions
}
else {
solutions = [vars[0], sol];
}
return solutions;
}
// Deal with redundant equations as expressed in #562
// The fix is to remove all but the number of equations equal to the number
// of variables. We then solve those and then evaluate the remaining equations
// with those solutions. If the all equal true then those are just redundant
// equations and we can return the solution set.
if(vars.length < eqns.length) {
var reduced = [];
var n = eqns.length;
for(var i = 0; i < n - 1; i++) {
reduced.push(_.parse(eqns[i]));
}
var knowns = {};
var solutions = __.solveSystem(reduced, vars);
// The solutions may have come back as an array
if(Array.isArray(solutions)) {
solutions.forEach(function (sol) {
knowns[sol[0]] = sol[1];
});
}
else {
knowns = solutions;
}
// Start by assuming they will all evaluate to zero. If even one fails
// then all zero will be false
var all_zero = true;
// Check if the last solution evalutes to zero given these solutions
for(var i = n - 1; i < n; i++) {
if(!_.parse(eqns[i], knowns).equals(0)) {
all_zero = false;
}
}
if(all_zero) {
return solutions;
}
}
// deletes only the variables of the linear equations in the nerdamer namespace
for(var i = 0; i < vars.length; i++) {
nerdamer.setVar(vars[i], "delete");
}
// TODO: move this to cMatrix or something similar
// populate the matrix
for(var i = 0; i < l; i++) {
var e = eqns[i]; //store the expression
// Iterate over the columns
for(var j = 0; j < vars.length; j++) {
var v = vars[j];
var coeffs = [];
e.each(function (x) {
if(x.contains(v)) {
coeffs = coeffs.concat(x.coeffs());
}
});
var cf = core.Utils.arraySum(coeffs);
m.set(i, j, cf);
}
//strip the variables from the symbol so we're left with only the zeroth coefficient
//start with the symbol and remove each variable and its coefficient
var num = e.clone();
vars.map(function (e) {
num = num.stripVar(e, true);
});
c.set(i, 0, num.negate());
}
}
else {
/**
* The idea is that we loop through each equation and then expand it. Afterwards we loop
* through each term and see if and check to see if it matches one of the variables.
* When a match is found we mark it. No other match should be found for that term. If it
* is we stop since it's not linear.
*/
vars = var_array;
expand_result = true;
for(i = 0; i < l; i++) {
//prefill
c.set(i, 0, new Symbol(0));
var e = _.expand(eqns[i]).collectSymbols(); //expand and store
//go trough each of the variables
for(var j = 0; j < var_array.length; j++) {
m.set(i, j, new Symbol(0));
var v = var_array[j];
//go through the terms and sort the variables
for(var k = 0; k < e.length; k++) {
var term = e[k],
check = false;
for(var z = 0; z < var_array.length; z++) {
//check to see if terms contain multiple variables
if(term.contains(var_array[z])) {
if(check)
core.err('Multiple variables found for term ' + term);
check = true;
}
}
//we made sure that every term contains one variable so it's safe to assume that if the
//variable is found then the remainder is the coefficient.
if(term.contains(v)) {
var tparts = explode(remove(e, k), v);
m.set(i, j, _.add(m.get(i, j), tparts[0]));
}
}
}
//all the remaining terms go to the c matrix
for(k = 0; k < e.length; k++) {
c.set(i, 0, _.add(c.get(i, 0), e[k]));
}
}
//consider case (a+b)*I+u
}
//check if the system has a distinct solution
if(vars.length !== eqns.length || m.determinant().equals(0)) {
// solve the system by hand
//return __.solveSystemBySubstitution(eqns, vars, m, c);
throw new core.exceptions.SolveError('System does not have a distinct solution');
}
// Use M^-1*c to solve system
m = m.invert();
var result = m.multiply(c);
//correct the sign as per issue #410
if(core.Utils.isArray(var_array))
result.each(function (x) {
return x.negate();
});
return __.systemSolutions(result, vars, expand_result);
},
/**
* The quadratic function but only one side.
* @param {Symbol} c
* @param {Symbol} b
* @param {Symbol} a
* @returns {Symbol}
*/
quad: function (c, b, a) {
var discriminant = _.subtract(_.pow(b.clone(), Symbol(2)), _.multiply(_.multiply(a.clone(), c.clone()), Symbol(4)))/*b^2 - 4ac*/;
// Fix for #608
discriminant = _.expand(discriminant);
var det = _.pow(discriminant, Symbol(0.5));
var den = _.parse(_.multiply(new Symbol(2), a.clone()));
var retval = [
_.parse(format('(-({0})+({1}))/({2})', b, det, den)),
_.parse(format('(-({0})-({1}))/({2})', b, det, den))
];
return retval;
},
/**
* The cubic equation
* http://math.stackexchange.com/questions/61725/is-there-a-systematic-way-of-solving-cubic-equations
* @param {Symbol} d_o
* @param {Symbol} c_o
* @param {Symbol} b_o
* @param {Symbol} a_o
* @returns {Array}
*/
cubic: function (d_o, c_o, b_o, a_o) {
//convert everything to text
var a = a_o.text(), b = b_o.text(), c = c_o.text(), d = d_o.text();
var t = `(-(${b})^3/(27*(${a})^3)+(${b})*(${c})/(6*(${a})^2)-(${d})/(2*(${a})))`;
var u = `((${c})/(3*(${a}))-(${b})^2/(9*(${a})^2))`;
var v = `(${b})/(3*(${a}))`;
var x = `((${t})+sqrt((${t})^2+(${u})^3))^(1/3)+((${t})-sqrt((${t})^2+(${u})^3))^(1/3)-(${v})`;
// Convert a to one
var w = '1/2+sqrt(3)/2*i'; // Cube root of unity
return [
_.parse(x),
_.parse(`(${x})(${w})`),
_.parse(`(${x})(${w})^2`)
];
},
/**
* The quartic equation
* @param {Symbol} e
* @param {Symbol} d
* @param {Symbol} c
* @param {Symbol} b
* @param {Symbol} a
* @returns {Array}
*/
quartic: function (e, d, c, b, a) {
var scope = {};
core.Utils.arrayUnique(variables(a).concat(variables(b))
.concat(variables(c)).concat(variables(d)).concat(variables(e)))
.map(function (x) {
scope[x] = 1;
});
a = a.toString();
b = b.toString();
c = c.toString();
d = d.toString();
e = e.toString();
var p, q, D, D0, D1, Q, x1, x2, x3, x4;
/*var D = core.Utils.block('PARSE2NUMBER', function() {
return _.parse(format("256*({0})^3*({4})^3-192*({0})^2*({1})*({3})*({4})^2-128*({0})^2*({2})^2*({4})^2+144*({0})^2*({2})*({3})^2*({4})"+
"-27*({0})^2*({3})^4+144*({0})*({1})^2*({2})*({4})^2-6*({0})*({1})^2*({3})^2*({4})-80*({0})*({1})*({2})^2*({3})*({4})+18*({0})*({1})*({2})*({3})^3"+
"+16*({0})*({2})^4*({4})-4*({0})*({2})^3*({3})^2-27*({1})^4*({4})^2+18*({1})^3*({2})*({3})*({4})-4*({1})^3*({3})^3-4*({1})^2*({2})^3*({4})+({1})^2*({2})^2*({3})^2",
a, b, c, d, e), scope);
});*/
p = _.parse(format("(8*({0})*({2})-3*({1})^2)/(8*({0})^2)", a, b, c)).toString(); //a, b, c
q = _.parse(format("(({1})^3-4*({0})*({1})*({2})+8*({0})^2*({3}))/(8*({0})^3)", a, b, c, d)).toString();//a, b, c, d, e
D0 = _.parse(format("12*({0})*({4})-3*({1})*({3})+({2})^2", a, b, c, d, e)).toString(); //a, b, c, d, e
D1 = _.parse(format("2*({2})^3-9*({1})*({2})*({3})+27*({1})^2*({4})+27*({0})*({3})^2-72*({0})*({2})*({4})", a, b, c, d, e)).toString(); //a, b, c, d, e
Q = _.parse(format("((({1})+(({1})^2-4*({0})^3)^(1/2))/2)^(1/3)", D0, D1)).toString(); //D0, D1
S = _.parse(format("(1/2)*(-(2/3)*({1})+(1/(3*({0}))*(({2})+(({3})/({2})))))^(1/2)", a, p, Q, D0)).toString(); //a, p, Q, D0
x1 = _.parse(format("-(({1})/(4*({0})))-({4})+(1/2)*sqrt(-4*({4})^2-2*({2})+(({3})/({4})))", a, b, p, q, S)); //a, b, p, q, S
x2 = _.parse(format("-(({1})/(4*({0})))-({4})-(1/2)*sqrt(-4*({4})^2-2*({2})+(({3})/({4})))", a, b, p, q, S)); //a, b, p, q, S
x3 = _.parse(format("-(({1})/(4*({0})))+({4})+(1/2)*sqrt(-4*({4})^2-2*({2})-(({3})/({4})))", a, b, p, q, S)); //a, b, p, q, S
x4 = _.parse(format("-(({1})/(4*({0})))+({4})-(1/2)*sqrt(-4*({4})^2-2*({2})-(({3})/({4})))", a, b, p, q, S)); //a, b, p, q, S
return [x1, x2, x3, x4];
},
/**
* Breaks the equation up in its factors and tries to solve the smaller parts
* @param {Symbol} symbol
* @param {String} solve_for
* @returns {Array}
*/
divideAndConquer: function (symbol, solve_for) {
var sols = [];
//see if we can solve the factors
var factors = core.Algebra.Factor.factor(symbol);
if(factors.group === CB) {
factors.each(function (x) {
x = Symbol.unwrapPARENS(x);
sols = sols.concat(solve(x, solve_for));
});
}
return sols;
},
/**
* Attempts to solve the equation assuming it's a polynomial with numeric coefficients
* @param {Symbol} eq
* @param {String} solve_for
* @returns {Array}
*/
csolve: function (eq, solve_for) {
return core.Utils.block('IGNORE_E', function () {
var f, p, pn, n, pf, r, theta, sr, sp, roots;
roots = [];
f = core.Utils.decompose_fn(eq, solve_for, true);
if(f.x.group === S) {
p = _.parse(f.x.power);
pn = Number(p);
n = _.pow(_.divide(f.b.negate(), f.a), p.invert());
pf = Symbol.toPolarFormArray(n);
r = pf[0];
theta = pf[1];
sr = r.toString();
sp = p.toString();
var k, root, str;
for(var i = 0; i < pn; i++) {
k = i;
str = format('({0})*e^(2*{1}*pi*{2}*{3})', sr, k, p, core.Settings.IMAGINARY);
root = _.parse(str);
roots.push(root);
}
}
return roots;
}, true);
},
/**
* Generates starting points for the Newton solver given an expression at zero.
* It beings by check if zero is a good point and starts expanding by a provided step size.
* Builds on the fact that if the sign changes over an interval then a zero
* must exist on that interval
* @param {Symbol} symbol
* @param {Number} step
* @param {Array} points
* @returns {Array}
*/
getPoints: function (symbol, step, points) {
step = step || 0.01;
points = points || [];
var f = build(symbol);
var x0 = 0;
var start = Math.round(x0),
last = f(start),
last_sign = last / Math.abs(last),
rside = core.Settings.ROOTS_PER_SIDE, // the max number of roots on right side
lside = rside; // the max number of roots on left side
// check around the starting point
points.push(Math.floor(start / 2)); //half way from zero might be a good start
points.push(Math.abs(start)); //|f(0)| could be a good start
points.push(start);//|f(0)| could be a good start
//adjust for log. A good starting point to include for log is 0.1
symbol.each(function (x) {
if(x.containsFunction(core.Settings.LOG))
points.push(0.1);
});
var left = range(-core.Settings.SOLVE_RADIUS, start, step),
right = range(start, core.Settings.SOLVE_RADIUS, step);
var test_side = function (side, num_roots) {
var xi, val, sign;
var hits = [];
for(var i = 0, l = side.length; i < l; i++) {
xi = side[i]; //the point being evaluated
val = f(xi);
sign = val / Math.abs(val);
//Don't add non-numeric values
if(isNaN(val) || !isFinite(val) || hits.length > num_roots) {
continue;
}
//compare the signs. The have to be different if they cross a zero
if(sign !== last_sign) {
hits.push(xi); //take note of the possible zero location
}
last_sign = sign;
}
points = points.concat(hits);
};
test_side(left, lside);
test_side(right, rside);
return points;
},
/**
* Implements the bisection method. Returns undefined in no solution is found
* @param {number} point
* @param {function} f
* @returns {undefined | number}
*/
bisection: function (point, f) {
var left = point - 1;
var right = point + 1;
// First test if this point is even worth evaluating. It should
// be crossing the x axis so the signs should be different
if(Math.sign(f(left)) !== Math.sign(f(right))) {
var safety = 0;
var epsilon, middle;
do {
epsilon = Math.abs(right - left);