Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Necromancy Crafting Station #229

Open
jdalfonso4341 opened this issue Jul 6, 2023 · 1 comment
Open

Necromancy Crafting Station #229

jdalfonso4341 opened this issue Jul 6, 2023 · 1 comment
Labels
enhancement New feature or request

Comments

@jdalfonso4341
Copy link

Description

An alter that serves as the crafting station for the items added to your mod. The intent is allow players to create a more emmersive necromancy setting while providing utility in the form of bone production.

Is the feature related to a problem?

Too few bones in the defualt drop rates/ lack of cool necromancy crafting pieces.

Your Ideal Solution

Crafting Station: Blood Alter

  • Craft Necro Gear Here (including backpack)
  • Turns raw meat into bones. (chomping animation would be nice)
  • Alter upgrades
    -- Green Fire Brazier (should be easy to make all th prefabs already exist in game.
    -- Bloodwell: Ads vials of blood to the game (possible crafting item?
    -- Pile of Bones (so max upgrade is to level 4
@jdalfonso4341 jdalfonso4341 added the enhancement New feature or request label Jul 6, 2023
@Xiezeru
Copy link

Xiezeru commented Sep 5, 2023

Had a similar Idea, what could be added:

Building

To make it more lore frindly it should be build with:
-Stone (well because Altar)
-Bone fragments (It's Necromancy)
-Ruby (Magic focus)
-Copper or Bronze or Silver (metal that is compatible with Magic, Iron is in most lore not good for magic. Thats why most Mages don't wear heavy Armor)

possible Usability

-Summoning special undead
->Poison Skeleton
->Battle Neck
->the planned Custom Undead
-creating special Materials
-become a Lich (swap the model to an Undead kind, Undead benefits like Poison immunity)
->Phylaktery is only Buildable after transformation

This was referenced Sep 5, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants