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Revision history for Games::Pandemic.
{{$NEXT}}
1.120510 2012-02-20 17:33:23 Europe/Paris
- fix bin/pandemic podname (rt#75160)
1.111030 2011-04-13 10:32:58 Europe/Paris
- i18n catalogs now located in share/locale
1.111010 2011-04-11 13:48:43 Europe/Paris
- allow too_many_cards to be undefined (Peter Oliver)
- using tk::sugar
- using tk::action
- get rid of moosex::attributehelper, now core moose
- using dzil plugin @JQUELIN
**
1.092660 Wed Sep 23 17:49:47 2009
- added missing prereq - poe::loop::tk not part of poe anymore
**
1.092640 Mon Sep 21 17:11:14 2009
- introducing medic player
- japanese translation, courtesy of tomita naoki
- using special card now removes too_many_cards condition
**
1.000000 Mon Sep 7 17:56:33 2009
- infection rate grows as epidemics strike
- displaying infection rate
- special event: airlift implemented
- special event: forecast implemented
- special event: government grant implemented
- special event: one quiet night implemented
- special event: resilient population implemented
- epidemics now shown in past cards
- clearing all city decays when closing a game
- moving license to gpl2
**
0.8.0 Fri Aug 28 09:45:03 2009
- diseases can be eradicated
- performing infection outbreaks
- detecting game over condition when too many outbreaks
- allowing player to choose which disease to treat in multi-infected cities
- return/escape bindings for dialogs
- tooltips for various game information
- fix unfair epidemic repartition
- fix never-ending too many cards / deal more cards when dropping a
card but still being beyond max number of cards
- better dialog for past cards / infections
**
0.7.0 Sat Aug 22 14:43:01 2009
- wiping all cubes from a city if a cure has been found for the disease
- reacting to winning conditions
- reacting to game over condition when no more disease cubes
- possibility to see cards already played / discarded
- possibility to see past infections
**
0.6.0 Sat Aug 8 14:30:38 2009
- introducing epidemic events
- closing current game is now supported
- player cards now displayed in a window of their own
- detecting game over condition when no more cards
- sorting cards by type then by disease then by city name
- introducing a new "action" menu, with shortcuts for actions
- actions now independant of buttons/menu for easier reuse
**
0.5.0 Sun Jul 12 14:45:43 2009
- introducing continue button to move game forward
- dealing cards after player completed her actions
- infecting new cities after player got her cards
- checking if a player has too many cards before continuing
- allowing player to drop cards
- making window large enough to hold map + various bars
- info bar now on the right of the map
- current player now displayed in toolbar
**
0.4.0 Thu Jul 2 18:48:24 2009
- moving license to gpl3
- treating a city implemented
- sharing card implemented
- discovering cure implemented
- passing now means finishing one's turn
- updating status bar works
- updating number of available research station
- current player blinks on map
- bigger pawns on the map
- scrolling player cards
**
0.3.0 Fri Jun 26 12:39:04 2009
- player can move to an adjacent city
- player can fly directly to a city
- player can shuttle to another research station
- player can charter from current city
- player can build a research center
- using a real toolbar
- adding menu entries to match toolbar
- fix gettext extraction
- tracing objects death in debug mode
- using real moose roles
- caching images
**
0.2.0 Wed Jun 24 17:36:24 2009
- introducing player class
- creating 2 players, displaying them on gui
- dealing cards to players, displaying them
- pass action implemented
- basic stubs for turn events complete
- trimming cruft in archive
**
0.1.0 Fri Jun 19 18:11:39 2009
- original version
- main window + basic startup