There are instructions for other platforms linked from the get the code page.
Are you a Google employee? See go/building-chrome instead.
[TOC]
-
A 64-bit Intel Mac running 10.15.4+. (Building on Arm Macs is not yet supported.)
-
Xcode 12.2+. This version of Xcode comes with ...
-
The macOS 11.0 SDK. Run
$ ls `xcode-select -p`/Platforms/MacOSX.platform/Developer/SDKs
to check whether you have it. Building with a newer SDK usually works too (please fix it if it doesn't), but the releases currently use Xcode 12.2 and the macOS 11.0 SDK.
Clone the depot_tools
repository:
$ git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git
Add depot_tools
to the end of your PATH (you will probably want to put this in
your ~/.bash_profile
or ~/.zshrc
). Assuming you cloned depot_tools
to
/path/to/depot_tools
(note: you must use the absolute path or Python will
not be able to find infra tools):
$ export PATH="$PATH:/path/to/depot_tools"
Ensure that unicode filenames aren't mangled by HFS:
$ git config --global core.precomposeUnicode true
In System Preferences, check that "Energy Saver" -> "Power Adapter" -> "Prevent computer from sleeping automatically when the display is off" is checked so that your laptop doesn't go to sleep and interrupt the long network connection needed here.
Create a chromium
directory for the checkout and change to it (you can call
this whatever you like and put it wherever you like, as long as the full path
has no spaces):
$ mkdir chromium && cd chromium
Run the fetch
tool from depot_tools
to check out the code and its
dependencies.
$ fetch chromium
If you don't need the full repo history, you can save time by using
fetch --no-history chromium
. You can call git fetch --unshallow
to retrieve
the full history later.
Expect the command to take 30 minutes on even a fast connection, and many hours on slower ones.
When fetch
completes, it will have created a hidden .gclient
file and a
directory called src
in the working directory. The remaining instructions
assume you have switched to the src
directory:
$ cd src
Optional: You can also install API keys if you want your build to talk to some Google services, but this is not necessary for most development and testing purposes.
Chromium uses Ninja as its main build tool along with
a tool called GN
to generate .ninja
files. You can create any number of build directories
with different configurations. To create a build directory:
$ gn gen out/Default
- You only have to run this once for each new build directory, Ninja will update the build files as needed.
- You can replace
Default
with another name, but it should be a subdirectory ofout
. - For other build arguments, including release settings, see GN build configuration. The default will be a debug component build matching the current host operating system and CPU.
- For more info on GN, run
gn help
on the command line or read the quick start guide. - Building Chromium for arm Macs requires additional setup.
Full rebuilds are about the same speed in Debug and Release, but linking is a lot faster in Release builds.
Put
is_debug = false
in your args.gn
to do a release build.
Put
is_component_build = true
in your args.gn
to build many small dylibs instead of a single large
executable. This makes incremental builds much faster, at the cost of producing
a binary that opens less quickly. Component builds work in both debug and
release.
Put
symbol_level = 0
in your args.gn to disable debug symbols altogether. This makes both full rebuilds and linking faster (at the cost of not getting symbolized backtraces in gdb).
You might also want to install ccache to speed up the build.
Build Chromium (the "chrome" target) with Ninja using the command:
$ autoninja -C out/Default chrome
(autoninja
is a wrapper that automatically provides optimal values for the
arguments passed to ninja
.)
You can get a list of all of the other build targets from GN by running gn ls out/Default
from the command line. To compile one, pass the GN label to Ninja
with no preceding "//" (so, for //chrome/test:unit_tests
use autoninja -C out/Default chrome/test:unit_tests
).
Once it is built, you can simply run the browser:
$ out/Default/Chromium.app/Contents/MacOS/Chromium
Every time you start a new developer build of Chrome you get a system dialog asking "Do you want the application Chromium.app to accept incoming network connections?" - to avoid this, run with this command-line flag:
--disable-features="MediaRouter"
You can run the tests in the same way. You can also limit which tests are
run using the --gtest_filter
arg, e.g.:
$ out/Default/unit_tests --gtest_filter="PushClientTest.*"
You can find out more about GoogleTest at its GitHub page.
Good debugging tips can be found
here. If you
would like to debug in a graphical environment, rather than using lldb
at the
command line, that is possible without building in Xcode (see
Debugging in Xcode).
Tips for printing variables from lldb
prompt (both in Xcode or in terminal):
- If
uptr
is astd::unique_ptr
, the address it wraps is accessible asuptr.__ptr_.__value_
. - To pretty-print
base::string16
, ensure you have a~/.lldbinit
file and add the following line into it (substitute {SRC} for your actual path to the root of Chromium's sources):
command script import {SRC}/tools/lldb/lldb_chrome.py
To update an existing checkout, you can run
$ git rebase-update
$ gclient sync
The first command updates the primary Chromium source repository and rebases
any of your local branches on top of tip-of-tree (aka the Git branch
origin/master
). If you don't want to use this script, you can also just use
git pull
or other common Git commands to update the repo.
The second command syncs dependencies to the appropriate versions and re-runs hooks as needed.
While using Xcode is unsupported, GN supports a hybrid approach of using Ninja for building, but Xcode for editing and driving compilation. Xcode is still slow, but it runs fairly well even with indexing enabled. Most people build in the Terminal and write code with a text editor, though.
With hybrid builds, compilation is still handled by Ninja, and can be run from
the command line (e.g. autoninja -C out/gn chrome
) or by choosing the chrome
target in the hybrid project and choosing Build.
To use Xcode-Ninja Hybrid pass --ide=xcode
to gn gen
:
$ gn gen out/gn --ide=xcode
Open it:
$ open out/gn/all.xcodeproj
You may run into a problem where http://YES is opened as a new tab every time
you launch Chrome. To fix this, open the scheme editor for the Run scheme,
choose the Options tab, and uncheck "Allow debugging when using document
Versions Browser". When this option is checked, Xcode adds
--NSDocumentRevisionsDebugMode YES
to the launch arguments, and the YES
gets interpreted as a URL to open.
If you have problems building, join us in #chromium
on irc.freenode.net
and
ask there. Be sure that the
waterfall is green and the
tree is open before checking out. This will increase your chances of success.
git status
is used frequently to determine the status of your checkout. Due
to the large number of files in Chromium's checkout, git status
performance
can be quite variable. Increasing the system's vnode cache appears to help. By
default, this command:
$ sysctl -a | egrep kern\..*vnodes
Outputs kern.maxvnodes: 263168
(263168 is 257 * 1024). To increase this
setting:
$ sudo sysctl kern.maxvnodes=$((512*1024))
Higher values may be appropriate if you routinely move between different
Chromium checkouts. This setting will reset on reboot, the startup setting can
be set in /etc/sysctl.conf
:
$ echo kern.maxvnodes=$((512*1024)) | sudo tee -a /etc/sysctl.conf
Or edit the file directly.
If git --version
reports 2.8 or higher, try running
$ git update-index --test-untracked-cache
If the output ends with OK
, then the following may also improve performance of
git status
:
$ git config core.untrackedCache true
If git --version
reports 2.6 or higher, but below 2.8, you can instead run
$ git update-index --untracked-cache
If you're getting the error
Agreeing to the Xcode/iOS license requires admin privileges, please re-run as root via sudo.
the Xcode license hasn't been accepted yet which (contrary to the message) any user can do by running:
$ xcodebuild -license
Only accepting for all users of the machine requires root:
$ sudo xcodebuild -license