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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "ArrayUtils",
"language": "GDScript",
"path": "res://addons/SIsilicon.3d.text/array_utils.gd"
}, {
"base": "",
"class": "GitAPI",
"language": "NativeScript",
"path": "res://git_api.gdns"
}, {
"base": "ResourceFormatLoader",
"class": "HTerrainDataLoader",
"language": "GDScript",
"path": "res://addons/zylann.hterrain/hterrain_resource_loader.gd"
}, {
"base": "ResourceFormatSaver",
"class": "HTerrainDataSaver",
"language": "GDScript",
"path": "res://addons/zylann.hterrain/hterrain_resource_saver.gd"
} ]
_global_script_class_icons={
"ArrayUtils": "",
"GitAPI": "",
"HTerrainDataLoader": "",
"HTerrainDataSaver": ""
}
[application]
config/name="Economics"
config/description="Do everything everywhere"
run/main_scene="res://utils/loader/Loader.tscn"
boot_splash/image="res://logo.png"
boot_splash/fullsize=false
boot_splash/bg_color=Color( 0.105882, 0.105882, 0.105882, 1 )
config/icon="res://logo.png"
[audio]
enable_audio_input=true
[autoload]
UserSettings="*res://utils/client/Settings/UserSettings.cs"
BackgroundLoader="*res://utils/loader/BackgroundLoader.cs"
HTerrainThreadFix="*res://fixes/HTerrainThreadFix.gd"
[debug]
settings/fps/force_fps=60
[display]
window/size/width=1280
window/size/height=720
window/dpi/allow_hidpi=true
window/vsync/use_vsync=false
[editor]
search_in_file_extensions=PoolStringArray( "gd", "shader", "cs", "pose", "reciepe" )
[editor_plugins]
enabled=PoolStringArray( "SIsilicon.3d.text", "footsteps", "mesh_lod", "uma", "zylann.hterrain" )
[gdnative]
singletons=[ "res://git_api.gdnlib" ]
[global]
Debug=true
[input]
move_forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
move_backward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
move_jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
move_sprint={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
]
}
lmb={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
rmb={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
}
spawn_object={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":84,"unicode":0,"echo":false,"script":null)
]
}
save_objects={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777254,"unicode":0,"echo":false,"script":null)
]
}
enter_menu={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
]
}
start_engine={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":77,"unicode":0,"echo":false,"script":null)
]
}
map={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":78,"unicode":0,"echo":false,"script":null)
]
}
editor={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777245,"unicode":0,"echo":false,"script":null)
]
}
change_camera={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"unicode":0,"echo":false,"script":null)
]
}
[logging]
file_logging/enable_file_logging=true
[mono]
profiler/enabled=true
export/include_scripts_content=true
export/aot/enabled=true
export/aot/full_aot=true
[physics]
2d/default_gravity=90
[rendering]
threads/thread_model=2
quality/filters/anisotropic_filter_level=2
quality/filters/use_nearest_mipmap_filter=true
quality/filters/msaa=2
quality/filters/use_fxaa=true
quality/godrays/sample_number=200
quality/godrays/use_pcf5=true
quality/godrays/dither_amount=1.0