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Window closes instantly when running. #1
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Hi, I was able to reproduce the issue. 3.4.5 works as well, the issues seem to begin starting with 3.5.0 and only on Windows, Linux works fine. Until I find out the root cause of this a temporary workaround would be to stick with 3.4.5. |
Hi do you think the reason with godot 3.5.1 could be because there is not a win64 lib just win 32? Or actually maybe the issue is this? (mentions something breaking for gdnative in enums?) godot-rust/gdnative#1011 |
Even though the folder is named win32, the plugin is already 64bit. I did some debugging. I debugged a bit and the issue seems to be on line 97 in tts.c, but my findings weren't conclusive and I haven't found a fix godot-text-to-speech/src/tts.c Line 97 in cc9f888
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Ok thanks for letting me know and the quick response!! |
This issue has been fixed with, the fix is included in version 1.1 |
Edit: Tested in 3.2 and is working. Must be some conflict with 3.5.
Game window instantly closes when trying to run
yield($TextToSpeech2D.say(text, TextToSpeech.VOICE_AWB, speed), "completed")
No errors or debugging output.
Godot version 3.5.1
Windows 10
Created a new project and installed the plugin. Same issue happens with the example scene.
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