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I am having the plugin as an autoload in my project:
It works perfectly when I test from the Godot (Windows). But when I export it for Windows (Godot 3.5.3), I heard no text to speech output. Can you help me out with it?
The text was updated successfully, but these errors were encountered:
I am having the plugin as an autoload in my project:
It works perfectly when I test from the Godot (Windows). But when I export it for Windows (Godot 3.5.3), I heard no text to speech output. Can you help me out with it?
The text was updated successfully, but these errors were encountered: