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Unity Barcode Scanner

Folder Structure

  • Scripts : The core of this library (if you want to use it in your project, just take this folder)
  • Samples : Folder where you can find demo and learn how to use it
  • Editor & Resources : Folder where are the unit tests and some sample files

Install

You can reuse this library in any recent unity project:

Manually

Download the project: https://github.com/kefniark/UnityBarcodeScanner/zipball/master And just copy the Assets/Scripts folder into your project. The code use namespaces, so they shouldn't conflict with anything else.

Unity Package

Soon ...

Git

To download only the code of this library into Assets/Libraries/BarcodeScanner/ (not the samples, test or doc)

git remote add BarcodeScanner [email protected]:kefniark/UnityBarcodeScanner.git
git fetch BarcodeScanner
git read-tree --prefix=Assets/Libraries/BarcodeScanner -u BarcodeScanner/master:Assets/Scripts

Here is a example with read-tree (that just copy the code). You can achieve the same kind of operation with git subtree or git submodule