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Im testing VFX Graph in the PcxEffect3 project file with my own .ply file. The .ply's container type was selected as Texture. Already connected position & color map to set position & color from the map but particles were not generating/ showing in the Inspector.
I'm suspecting the color&position map which my .ply file contained has some missing information. (the .ply was generated from .obj in meshlab by using Monrecarlo Sampling). The .ply could be presented & rendered perfectly when the container type was selected as 'Mesh' in Unity.
Would definitely be great to have your advice! Thank you very much in advance.
The text was updated successfully, but these errors were encountered:
The header probally has problem. My PCL library cannot read it.
ply
format binary_little_endian 1.0
comment VCGLIB generated
element vertex 4361100
property float x
property float y
property float z
property float nx
property float ny
property float nz
property uchar red
property uchar green
property uchar blue
property uchar alpha
element face 0
property list uchar int vertex_indices
property uchar red
property uchar green
property uchar blue
property uchar alpha
end_header
Hi Keijiro,
Im testing VFX Graph in the PcxEffect3 project file with my own .ply file. The .ply's container type was selected as Texture. Already connected position & color map to set position & color from the map but particles were not generating/ showing in the Inspector.
I'm suspecting the color&position map which my .ply file contained has some missing information. (the .ply was generated from .obj in meshlab by using Monrecarlo Sampling). The .ply could be presented & rendered perfectly when the container type was selected as 'Mesh' in Unity.
Would definitely be great to have your advice! Thank you very much in advance.
The text was updated successfully, but these errors were encountered: