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Not compatible with Falcor 3.1 #1

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CycloneRing opened this issue Jul 18, 2022 · 1 comment
Open

Not compatible with Falcor 3.1 #1

CycloneRing opened this issue Jul 18, 2022 · 1 comment

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@CycloneRing
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CycloneRing commented Jul 18, 2022

@league1991 Hi, I grabbed falcor 3.1 from nvidia official releases on github but the code you used is very different than falcor 3.1
it doesn't contain any experimental stuff and most of classes are changed, can you update the repo or let me know where can I get the same falcor you used?

  • RasterScenePass not exist
  • uint2 not exist
  • Files at "Scene/Model/" changed to #include "Graphics/Model/"

https://forums.developer.nvidia.com/t/falcor-missing-parts/221052

Regards

@league1991
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Hi, I am trying to update the project to the latest SDK. I have to say it's not an easy task. I will tell you when it's ready.

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