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Releases: liangxiegame/QFramework

v1.0.43

23 Apr 15:01
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  • [CN] ActionKit 支持 ID
  • [EN] ActionKit support ID

1.0.42

20 Apr 08:00
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  • [CN] ActionKit:修复 Deinit 后可能多跑一帧的问题(学猫叫的鹦鹉提供反馈)
  • [EN] ActionKit:fix error frame count after Deinit

v1.0.41

20 Apr 07:40
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  • [CN] ActionKit: 修复 Repeat 的 Sequence 没有正确回收的问题
  • [EN] ActionKit: fix repeate's sequence not recycle problem

v1.0.40

21 Mar 09:50
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CN: ScriptableEvent&Property 整理
CN: UIKit 重复的 LoadPanelPrefab 代码删除 (高跟鞋、NormalKatt 提供反馈)

EN: ScriptableEvent&Property code management
EN: UIKit remove repeat code of LoadPanelPrefab (gaogenxie、NormalKatt feedback)

v1.0.39

19 Mar 09:18
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CN: QFramework.cs:新增 AbstractCommand 和示例
CN: FluentAPI 新增 StringJoin 和 API 文档
CN: ListPool 重复释放异常支持(于大进 反馈)

EN: QFramework.cs: add AbstractCommand and example
EN: FluentAPI add StringJoin and API doc
EN: ListPool throw exception when recycle repeatly(feedback by Yu)

v1.0.38

11 Mar 05:11
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  • CN: 修复工具篇更多内容导致 QF Editor 闪退的问题
  • EN: fix qf editor crash problem

v1.0.37

10 Mar 02:47
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v1.0.36

09 Mar 08:00
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  • CN:EasyGrid 支持增量 Resize,Width、Height 的 访问
  • EN:EasyGrid add resize API and access of Width and height property

v1.0.35

19 Feb 09:57
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  • CN:修复在 Unity 新版本中编辑器崩溃的问题
  • EN:fixe crash problem in new version of unity

v1.0.34

07 Feb 05:50
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  • CN: ActionKit:增加 Lerp FluentKit:增加 list.GetAndRemoveRandomItem()
  • EN: ActionKit:add Lerp FluentKit:add list.GetAndRemoveRandomItem()

AcitonKit.Lerp

ActionKit.Lerp(0, 360, 5.0f, (v) =>
{
    this.Rotation(Quaternion.Euler(0, 0, v));
}).Start(this);

GetAndRemoveRandomItem

var randomList = new List<int>(){ 1,2,3,4,5};
var randomItem = randomList .GetAndRemoveRandomItem();
Debug.Log(randomList.Count);
// 4