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premake5.lua
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premake5.lua
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newoption {
trigger = "with-gtk3nfd",
description = "Build with native file dialog support(GTK3 required. Linux only)"
}
sources = {
"main.cc",
"render.cc",
"render-config.cc",
"matrix.cc",
"camera.cc",
"../common/trackball.cc",
"../common/imgui/imgui.cpp",
"../common/imgui/imgui_draw.cpp",
"../common/imgui/imgui_widgets.cpp",
"../common/imgui/imgui_impl_btgui.cpp",
}
solution "GUISolution"
configurations { "Release", "Debug" }
if os.is("Windows") then
platforms { "x64", "x32" }
else
platforms { "native", "x64", "x32" }
end
-- RootDir for OpenGLWindow
projectRootDir = os.getcwd() .. "/../common/"
dofile ("../common/findOpenGLGlewGlut.lua")
initOpenGL()
initGlew()
-- Use c++11
flags { "c++11" }
-- A project defines one build target
project "viwewer"
kind "ConsoleApp"
language "C++"
files { sources }
includedirs { "./", "../../" }
includedirs { "../common" }
includedirs { "../common/imgui" }
--includedirs { "../common/nativefiledialog/src/include" }
if os.is("Windows") then
flags { "FatalCompileWarnings" }
warnings "Extra" -- /W4
defines { "NOMINMAX" }
defines { "USE_NATIVEFILEDIALOG" }
buildoptions { "/W4" } -- raise compile error level.
files{
"../common/OpenGLWindow/Win32OpenGLWindow.cpp",
"../common/OpenGLWindow/Win32OpenGLWindow.h",
"../common/OpenGLWindow/Win32Window.cpp",
"../common/OpenGLWindow/Win32Window.h",
}
includedirs { "./../common/nativefiledialog/src/include" }
files { "../common/nativefiledialog/src/nfd_common.c",
"../common/nativefiledialog/src/nfd_win.cpp" }
end
if os.is("Linux") then
files {
"../common/OpenGLWindow/X11OpenGLWindow.cpp",
"../common/OpenGLWindow/X11OpenGLWindows.h"
}
links {"X11", "pthread", "dl"}
if _OPTIONS["with-gtk3nfd"] then
defines { "USE_NATIVEFILEDIALOG" }
includedirs { "./../common/nativefiledialog/src/include" }
files { "../common/nativefiledialog/src/nfd_gtk.c",
"../common/nativefiledialog/src/nfd_common.c"
}
buildoptions { "`pkg-config --cflags gtk+-3.0`" }
linkoptions { "`pkg-config --libs gtk+-3.0`" }
end
end
if os.is("MacOSX") then
defines { "USE_NATIVEFILEDIALOG" }
links {"Cocoa.framework"}
files {
"../common/OpenGLWindow/MacOpenGLWindow.h",
"../common/OpenGLWindow/MacOpenGLWindow.mm",
}
includedirs { "./../common/nativefiledialog/src/include" }
files { "../common/nativefiledialog/src/nfd_cocoa.m",
"../common/nativefiledialog/src/nfd_common.c" }
end
configuration "Debug"
defines { "DEBUG" } -- -DDEBUG
flags { "Symbols" }
targetname "view_debug"
configuration "Release"
-- defines { "NDEBUG" } -- -NDEBUG
flags { "Symbols", "Optimize" }
targetname "view"