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Doesnt account for high FPS #263
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This is probably caused by the CRT having it's update rate set to 0 == go as fast as possible |
Hmm, actually it seems to be accounted for via unity_DeltaTime... strange |
to be clear, this occurs on 2019 aswell |
I discussed this a bit with Charles, and he seems convinced it isn't quite trivial to fix. We are leaving it for next release, when him and I have more time |
@pema99 did we address this? |
No |
I tried but I couldn't figure it out |
Describe the bug in detail:
Audiolink doesnt account for high FPS, leading to things like 4 band data becoming more rapid with the higher FPS you have
Provide steps/code to reproduce the bug:
Enable and disable VSync in the unity editor while looking at a 4 band visual
Expected behavior:
Audiolinks FPS should be capped no matter the systems FPS
2023-06-13.09-38-54.mp4
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