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Doesnt account for high FPS #263

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Happyrobot33 opened this issue Jun 13, 2023 · 7 comments
Open

Doesnt account for high FPS #263

Happyrobot33 opened this issue Jun 13, 2023 · 7 comments
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@Happyrobot33
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Describe the bug in detail:
Audiolink doesnt account for high FPS, leading to things like 4 band data becoming more rapid with the higher FPS you have

Provide steps/code to reproduce the bug:
Enable and disable VSync in the unity editor while looking at a 4 band visual

Expected behavior:
Audiolinks FPS should be capped no matter the systems FPS

2023-06-13.09-38-54.mp4
@Happyrobot33 Happyrobot33 added the bug Something isn't working label Jun 13, 2023
@pema99
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pema99 commented Jun 13, 2023

This is probably caused by the CRT having it's update rate set to 0 == go as fast as possible

@pema99
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pema99 commented Jun 13, 2023

Hmm, actually it seems to be accounted for via unity_DeltaTime... strange

@Happyrobot33
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to be clear, this occurs on 2019 aswell

@pema99
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pema99 commented Sep 28, 2023

I discussed this a bit with Charles, and he seems convinced it isn't quite trivial to fix. We are leaving it for next release, when him and I have more time

@float3
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float3 commented May 13, 2024

@pema99 did we address this?

@pema99
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pema99 commented May 13, 2024

No

@pema99
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pema99 commented May 13, 2024

I tried but I couldn't figure it out

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