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TODO
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TODO
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Higher priority:
* Make our GdkPixbuf dependency optional, for broader adoption in other communities (eg. OpenGL games). We'll want to use
ARGB internally. We'll keep the GdkPixbuf-based public interface around, but split up the libraries somewhat. We may want
to use it to load PNGs/JPEGs/etc., but that piece of code's implementation will be flexible so that it isn't exclusively
dependant on GdkPixbuf.
* Areas in need of improvement:
* multiImage
* Text
* Whitespace issues
* "International" issues - bi-directional, top->bottom, etc.
* Text along paths
* Remove pango compeletly since it isn't thread safe nor does it support SVG text very well.
* Create interface to allow text to be drawn by cairo directly if available
* Fonts
* CSS-defined fonts (do we want to support this?)
* SVG fonts (do we want to support this?)
* Improved GError support in the loader and error propegation, rather then the g_warnings that we currently use.
* Make error messages translatable (requires adding gettext).
Lower Priority:
* Improvements to the rsvg-view application
* Add panning
* Add menus
* Set a better size hint
* Use cairo
* Any SVG 1.2 features that we want to sneak in. SVG 1.2 conformance is not a priority. Top candidates include:
* <pageSet>
* Improved Gimp plugin (choose 1 of "A" or "B". "A" would be easier, but perhaps less compelling. Jimmac and Tigert would be estatic if we could do either.)
* A) Store layer names, composite layers onto the Gimp itself
* B) Implement a Gimp-based RsvgRender that drew SVGs in terms of Gimp's path, gradient, pattern, etc. APIs
* DOM interface, possibly javascript bindings.
* Animation, should be easier if DOM is done right.