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I am proposing a new feature.
We can extend the BPR module according to this paper, this includes features about the items itself. It is generic in the sense that the developer, along with the interactions, also gives the system some sort of embeddings about the items and the system then tries to learn the latent factors.
The text was updated successfully, but these errors were encountered:
@abkds Take a look at #144 where Maciej has a basic implementation of item & user features in FM. It's not 100% plug and play but part of the fun is figuring how everything works. 👍
Cool that helps, actually I kind of implemented vBPR for one of my own projects, so I was thinking of bringing it here, but if it's already here, I will check it out. Thanks 💯
I am proposing a new feature.
We can extend the BPR module according to this paper, this includes features about the items itself. It is generic in the sense that the developer, along with the interactions, also gives the system some sort of embeddings about the items and the system then tries to learn the latent factors.
The text was updated successfully, but these errors were encountered: