Anyone know a fix for game crashing by toggling the render ai pathfinding in Minihud? #311
ChickenNdWaffles
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The vanilla code related to the path finding debug renderer has changed a few times between MC versions and I always forget to check or update it... |
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I'm playing on 1.21. You know what? Now that I think about it, I'm using an
unofficial port so any issues aren't on you anyways. 😂 Oops. Lol. Here's
the one I'm using until the official update for 1.21.
https://github.com/sakura-ryoko?tab=repositories
…On Wed, Jun 26, 2024, 3:24 PM Matti Ruohonen ***@***.***> wrote:
Which version are you talking about? I haven't even tried the 1.20.5+
versions so I have no idea about those. It should be in all previous
versions at least.
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that one is technically the offical port as masa isn't updating to 1.20.5+ and that one is the one masa supports |
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Well, then the toggle to render debug pathfinding isn't there. Do you know
of another way to turn it on? It's a vanilla feature but it's not normally
accessible by players. Presumably it was used by the devs. People have made
mods that unlock those additional debugs in the past, but I don't know of
any that are up to date. Minihud normally has an option to turn it on but
this new version doesn't.
…On Wed, Jun 26, 2024, 4:02 PM Samalando ***@***.***> wrote:
that one is technically the offical port as masa isn't updating to 1.20.5+
and that one is the one masa supports
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Whenever I try to enable rendering of the AI Pathfinding in MiniHud the game crashes, been like this for a few updates now. I used to use it all the time when moving villagers, now I can't because it crashes the game. Not sure why.
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