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As shown in the figure, we can see through the cross section, usually it's good but if the model represents a solid part, it looks then not very 'nature'.
It would be perfect if we have an option to render the cross section with the material from the clipped part. Like the figure here (which is from CAD software)
Describe the solution you'd like
Add an option in ClippingPlane (and Box, Sphere) script to choose whether to treat the clipped game object as solid. if true then render the cross section with its body material.
Describe alternatives you've considered
Add a new shader for clipping with this feature.
Maybe there is already a solution that I did not find, if so please let me know about it.
Thank you in advance.
The text was updated successfully, but these errors were encountered:
Forked from: microsoft/MixedRealityToolkit-Unity#11058
Describe the problem
As shown in the figure, we can see through the cross section, usually it's good but if the model represents a solid part, it looks then not very 'nature'.
It would be perfect if we have an option to render the cross section with the material from the clipped part. Like the figure here (which is from CAD software)
Describe the solution you'd like
Add an option in ClippingPlane (and Box, Sphere) script to choose whether to treat the clipped game object as solid. if true then render the cross section with its body material.
Describe alternatives you've considered
Add a new shader for clipping with this feature.
Maybe there is already a solution that I did not find, if so please let me know about it.
Thank you in advance.
The text was updated successfully, but these errors were encountered: